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Revision as of 22:46, 1 November 2023
Tetris 64 | |
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Developer(s) | Amtex |
Publisher(s) | Seta |
Release Date(s) | 11/13/98 (Japan) |
Platform(s) | Nintendo 64 |
Gameplay Info | |
Next pieces | 1 |
Playfield dimensions | 10x22, 8x20? (Familiss) |
Hold piece | No |
Hard drop | No |
Rotation system | BPS rotation? |
Has 180 rotation | {{{180}}} |
Adjustable tuning | {{{tuning}}} |
Garbage attack type | {{{garbage}}} |
Garbage blocking type | {{{blocking}}} |
Website | {{{website}}} |
The game includes a "bio-feedback sensor" (a pulsimeter) which influences game speed.
Tetris
Standard mode. Single-player or up to four-player versus (Familiss)
Same A, B, and C Types as Tetris 2 + Bombliss
Starting level 0-30
Giga Tetris
Features double-sized tetrominoes which break into smaller pieces and trigger Cascades
Single-player or up to four-player versus (Familiss)
A, B, and C Types
Starting level 0-30
Field can be adjusted to 8, 10, 12, 14, 16, 18, or 20 blocks wide.
Bio Tetris
Uses the bio sensor packaged with the game. For 1-2 players.
This mode includes the full set of one-sided polyominoes from monomino to pentominoes, similar to Blokus:
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External links
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