From Hard Drop Tetris Wiki
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The worst case scenario is to get an LTZ queue. In this case, you can build an overhang with the Z if you have an early Z in your next bag. If not, waste a T (and pray). | The worst case scenario is to get an LTZ queue. In this case, you can build an overhang with the Z if you have an early Z in your next bag. If not, waste a T (and pray). | ||
As a recovery tool, or if you are very high in your board, you can skim with J to create a trinity. | |||
{| | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | |S| | | | | }} | |||
{{pfrow| | | | |S|S| | | | }} | |||
{{pfrow| | | | | |S|Z|Z| |I}} | |||
{{pfrow|G|L|L|L| |G|G|Z|Z|I}} | |||
{{pfrow|G|L|G| | |G|G|O|O|I}} | |||
{{pfrow|G|G|G| | |G|G|O|O|I}} | |||
{{pfrow|G|G| | | |G|G|G|G|G}} | |||
{{pfrow|G|G|J|J|J|G|G|G|G|G}} | |||
{{pfrow|G|G|G|G|J|G|G|G|G|G}} | |||
{{pfrow|G|G|G| |G|G|G|G|G|G}} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | |G| | | | | }} | |||
{{pfrow| | | | |G|G| | | | }} | |||
{{pfrow| | | | | |G|G|G| |G}} | |||
{{pfrow|G|G|G|G| |G|G|G|G|G}} | |||
{{pfrow|G|G|G| | |G|G|G|G|G}} | |||
{{pfrow|G|G|G| | |G|G|G|G|G}} | |||
{{pfrow|G|G| | | |G|G|G|G|G}} | |||
{{pfrow|G|G|G| |G|G|G|G|G|G}} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | |G| | | | | }} | |||
{{pfrow| | | | |G|G| | | | }} | |||
{{pfrow| | | | | |G|G|G| |G}} | |||
{{pfrow|G|G|G|G| |G|G|G|G|G}} | |||
{{pfrow|G|G|G| | |G|G|G|G|G}} | |||
{{pfrow|G|G|G| | |G|G|G|G|G}} | |||
{{pfrow|G|G|P|P|P|G|G|G|G|G}} | |||
{{pfrow|G|G|G|P|G|G|G|G|G|G}} | |||
{{pfend}} | |||
|} | |||
Note that you can spin J after placing L. | |||
{| | |||
|- valign="top | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | |S| | | | | }} | |||
{{pfrow| | |J| |S|S| | | | }} | |||
{{pfrow| | |J|J|J|S| | | | }} | |||
{{pfrow|G|L|L|L| |G|G| | | }} | |||
{{pfrow|G|L|G| | |G|G| | | }} | |||
{{pfrow|G|G|G| | |G|G| | | }} | |||
{{pfrow|G|G| | | |G|G|G|G|G}} | |||
{{pfrow|G|G| | | |G|G|G|G|G}} | |||
{{pfrow|G|G|G|G| |G|G|G|G|G}} | |||
{{pfrow|G|G|G| |G|G|G|G|G|G}} | |||
{{pfend}} | |||
Counterclockwise | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | |S| | | | | }} | |||
{{pfrow| | | | |S|S| | | | }} | |||
{{pfrow| | | | | |S| | | | }} | |||
{{pfrow|G|L|L|L|J|G|G| | | }} | |||
{{pfrow|G|L|G| |J|G|G| | | }} | |||
{{pfrow|G|G|G|J|J|G|G| | | }} | |||
{{pfrow|G|G| | | |G|G|G|G|G}} | |||
{{pfrow|G|G| | | |G|G|G|G|G}} | |||
{{pfrow|G|G|G|G| |G|G|G|G|G}} | |||
{{pfrow|G|G|G| |G|G|G|G|G|G}} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | |S| | | | | }} | |||
{{pfrow| | | | |S|S| | | | }} | |||
{{pfrow| | | | | |S| | | | }} | |||
{{pfrow|G|L|L|L| |G|G| | | }} | |||
{{pfrow|G|L|G| | |G|G| | | }} | |||
{{pfrow|G|G|G| | |G|G| | | }} | |||
{{pfrow|G|G| | | |G|G|G|G|G}} | |||
{{pfrow|G|G|J|J|J|G|G|G|G|G}} | |||
{{pfrow|G|G|G|G|J|G|G|G|G|G}} | |||
{{pfrow|G|G|G| |G|G|G|G|G|G}} | |||
{{pfend}} | |||
|} | |||
{| | |||
|- valign="top | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | |J|J| | | | }} | |||
{{pfrow|G|L|L|L|J|G|G| | | }} | |||
{{pfrow|G|L|G| |J|G|G| | | }} | |||
{{pfrow|G|G|G| | |G|G| | | }} | |||
{{pfrow|G|G| | | |G|G|G|G|G}} | |||
{{pfrow|G|G| | | |G|G|G|G|G}} | |||
{{pfrow|G|G|G|G| |G|G|G|G|G}} | |||
{{pfrow|G|G|G| |G|G|G|G|G|G}} | |||
{{pfend}} | |||
180° | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | |J| | | | | }} | |||
{{pfrow|G|L|L|L|J|G|G| | | }} | |||
{{pfrow|G|L|G|J|J|G|G| | | }} | |||
{{pfrow|G|G|G| | |G|G| | | }} | |||
{{pfrow|G|G| | | |G|G|G|G|G}} | |||
{{pfrow|G|G| | | |G|G|G|G|G}} | |||
{{pfrow|G|G|G|G| |G|G|G|G|G}} | |||
{{pfrow|G|G|G| |G|G|G|G|G|G}} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow|G|L|L|L| |G|G| | | }} | |||
{{pfrow|G|L|G| | |G|G| | | }} | |||
{{pfrow|G|G|G| | |G|G| | | }} | |||
{{pfrow|G|G| | | |G|G|G|G|G}} | |||
{{pfrow|G|G|J|J|J|G|G|G|G|G}} | |||
{{pfrow|G|G|G|G|J|G|G|G|G|G}} | |||
{{pfrow|G|G|G| |G|G|G|G|G|G}} | |||
{{pfend}} | |||
|} | |||
==5th Bag== | ==5th Bag== |
Revision as of 11:50, 29 June 2022
Tenespin is a opener created by YackTenebreux. It allows the player to spike the oppenent with a very powerful attack, but it requires to built relatively high, so there's no place for hesitation if you want to use it. Depending of the route taken, the attacks sent are either TSS>TSS>TST tower or TSS>TSS>TSD>TST tower C-spin, without wasting any T.
1st Bag
The 1st bag is the same as SingleYou.
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2nd Bag
This shape can always be built.
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3rd Bag
Here's the funny part. Depending on your queue and your position in the board, choose the route you want.
Route 1, Z before J, or before I and L : TST tower
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If the T piece of the next bag does not come first, you can use the extra pieces to build a better stack.
L or J before O or T : TSD and more
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Note that you can place the J after placing L and O with a 180° rotation.
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If the O piece come early, you can also do this shape, but it's less reliable, so I wouldn't do it in a game. It is a rare case though.
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4th Bag
The goal here is to make a TST tower C-spin. Here is how to do it :
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Note that you can kick the Z after placing the L and the S :
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Once again, if the T piece doesn't come in first, don't hesitate to use the pieces from the 5th bag to build a better stack.
The worst case scenario is to get an LTZ queue. In this case, you can build an overhang with the Z if you have an early Z in your next bag. If not, waste a T (and pray).
As a recovery tool, or if you are very high in your board, you can skim with J to create a trinity.
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Note that you can spin J after placing L.
Counterclockwise |
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180° |
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5th Bag
Route 1 : 14 lines PC
If you can stack like this, the resulting field will have a 99.72% PC chance (with 180° spins).
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8 minimals, but this solve is possible 84.7% of the time.
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It's important to know your spins though.
Clockwise |
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Counterclockwise |
Counterclockwise |
180° |
Clockwise |
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The rest of the solutions is available on this fumen [1].