Template:Pfstart: Difference between revisions

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(→‎List: The images are back to 10x10 based.)
Line 65: Line 65:
{{pfstart}}
{{pfstart}}
{{tnetrow| Z| L| O| S| I| J| T| G| -| C| P| B}}
{{tnetrow| Z| L| O| S| I| J| T| G| -| C| P| B}}
{{tnetrow| X|1|2|3|4|5|6|7|8|9|0|  }}
{{tnetrow| X| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0|  }}
{{tnetrow| A| D| E| H| K| M| Q| R| U| W|SZ|SL}}
{{width6row|SO|SZ|SI|SJ|ST|SG}}
{{pfend}}
{{pfend}}


Line 93: Line 95:
| C || [[image:CTet.png| ]] || Rotation center of a piece, a bomb in [[Bombliss]], or any other specially marked block
| C || [[image:CTet.png| ]] || Rotation center of a piece, a bomb in [[Bombliss]], or any other specially marked block
|-
|-
| P || [[image:PTet.png| ]] || Purple block for the T Tetromino, designed for use in documenting T-Spin setups
| P || [[image:PTet.png| ]] || Another purple block.
|-
|-
| B || [[image:BTet.png| ]] || Mark a cell that has to be occupied for something (like a wallkick) to happen
| B || [[image:BTet.png| ]] || Mark a cell that has to be occupied for something (like a wallkick) to happen
Line 99: Line 101:
| X || [[image:XTet.png| ]] || Mark a cell that cannot be occupied for something (like a wallkick) to happen
| X || [[image:XTet.png| ]] || Mark a cell that cannot be occupied for something (like a wallkick) to happen
|-
|-
| 1–0 || [[image:1Tet.png| ]][[image:2Tet.png| ]][[image:3Tet.png| ]] || Mark the cells that reject a given kick position
| A || [[image:ATet.png| ]] || 90° rotation
|-
| D || [[image:DTet.png| ]] || Soft drop
|-
| E || [[image:ETet.png| ]] || -90° rotation
|-
| H || [[image:HHet.png| ]] || Hard drop
|-
| K || [[image:KTet.png| ]] || Another gray block
|-
| M || [[image:MTet.png| ]] || Move left
|-
| Q || [[image:QTet.png| ]] || Light gray block.
|-
| R || [[image:RTet.png| ]] || Move right.
|-
| U || [[image:UTet.png| ]] || Used for a high column.
|-
| W || [[image:WTet.png| ]] || another gray block
|-
| S(block) || || A striped block
|-
| 1–0 || [[image:1Tet.png| ]]-[[image:0Tet.png| ]] || Mark the cells that reject a given kick position
|}
|}
</noinclude>
</noinclude>

Revision as of 20:25, 1 July 2017

Put this at the top of a variable-height playfield.

Usually, you'll have a

{{pfstart}}
one or more {{pfrow}} lines
{{pfend}}

Example

{{pfstart}}
{{pfrow| | |J|J|J| | | | | }}
{{pfrow| | | | |J| | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow|J| |-|-|-| | | |i| }}
{{pfrow|J|J|J|Z|-|S|L|L|i| }}
{{pfrow|O|O|Z|Z|T|S|S|L|i| }}
{{pfrow|O|O|Z|T|T|T|S|L|i| }}
{{pfrow|G|G|G| |G|G|G|G|G|G}}
{{pfrow|G|G|G| |G|G|G|G|G|G}}
{{pfend}}
Tet.pngTet.pngJJJTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngJTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
JTet.png---Tet.pngTet.pngTet.pngiTet.png
JJJZ-SLLiTet.png
OOZZTSSLiTet.png
OOZTTTSLiTet.png
GGGTet.pngGGGGGG
GGGTet.pngGGGGGG
Code Output

It is possible to show one preview by putting the next piece all alone in a 2-row-high playfield above the main playfield.

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngiiiiTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTTTTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.png-Tet.pngTet.pngTet.png
JTet.pngJJJ---ITet.png
JJJZJSLLITet.png
OOZZTSSLITet.png
OOZTTTSLITet.png
GGGTet.pngGGGGGG
GGGTet.pngGGGGGG

For a 12-block-wide playfield as seen in Tetrinet, use {{tnetrow}} in place of {{pfrow}}. Narrower diagrams are also available, to help with load times. Currently we have {{width3row}} to {{width6row}}.

List

ZLOSIJTG-CPB
X1234567890Tet.png
ADEHKMQRUWSZSL
SOSZSISJSTSG
Code Img Description
space Tet.png Empty Cell
Z ZTet.png Red Block (Z Tetromino)
L LTet.png Orange Block (L Tetromino)
O OTet.png Yellow Block (O Tetromino)
S STet.png Green Block (S Tetromino)
I ITet.png Cyan Block (I Tetromino)
J JTet.png Blue Block (J Tetromino)
T TTet.png Purple Block (T Tetromino)
G GTet.png Gray Block (Garbage or playfield wall)
- -Tet.png Ghost piece or Line clear
C CTet.png Rotation center of a piece, a bomb in Bombliss, or any other specially marked block
P PTet.png Another purple block.
B BTet.png Mark a cell that has to be occupied for something (like a wallkick) to happen
X XTet.png Mark a cell that cannot be occupied for something (like a wallkick) to happen
A ATet.png 90° rotation
D DTet.png Soft drop
E ETet.png -90° rotation
H File:HHet.png Hard drop
K KTet.png Another gray block
M MTet.png Move left
Q QTet.png Light gray block.
R RTet.png Move right.
U UTet.png Used for a high column.
W WTet.png another gray block
S(block) A striped block
1–0 1Tet.png-0Tet.png Mark the cells that reject a given kick position