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Colour thief (talk | contribs) m (Reverted edits by 192.167.9.228 (Talk); changed back to last version by 59.87.132.88) |
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Removed text: ''It is the impression of the writer of this section that generally, games and players in Western cultures tend to prefer minutes while those of Japan prefer seconds as the base time unit.'' The impression of the writer is his point of view. This wiki speaks in neutral point of view. Please use specific examples when refering to "Western cultures" and Japan. Also, that alone does not represent a worldly view. That said, the only application of TPS I've encountered was in Heboris, and that hardly represents Japanese preference. It really only definitely shows the preference of one person (the author). [[User:72.150.62.175|72.150.62.175]] 20:04, 12 February 2007 (EST) | Removed text: ''It is the impression of the writer of this section that generally, games and players in Western cultures tend to prefer minutes while those of Japan prefer seconds as the base time unit.'' The impression of the writer is his point of view. This wiki speaks in neutral point of view. Please use specific examples when refering to "Western cultures" and Japan. Also, that alone does not represent a worldly view. That said, the only application of TPS I've encountered was in Heboris, and that hardly represents Japanese preference. It really only definitely shows the preference of one person (the author). [[User:72.150.62.175|72.150.62.175]] 20:04, 12 February 2007 (EST) | ||
Latest revision as of 23:34, 28 October 2007
Removed text: It is the impression of the writer of this section that generally, games and players in Western cultures tend to prefer minutes while those of Japan prefer seconds as the base time unit. The impression of the writer is his point of view. This wiki speaks in neutral point of view. Please use specific examples when refering to "Western cultures" and Japan. Also, that alone does not represent a worldly view. That said, the only application of TPS I've encountered was in Heboris, and that hardly represents Japanese preference. It really only definitely shows the preference of one person (the author). 72.150.62.175 20:04, 12 February 2007 (EST)
Says the person who doesn't read Japanese at all.
*sigh*
TGM 2ch Thread Part 6, 33, 37, 22, 17, 20, 35, 28, Tetris DS Experts Thread Part 11, Koryan's Blog, Tetris Monkeys BBS, slappin' Beats 613 Blog, Kimen no P no Kibun Nikki blog, Dot Eater Blog, DTET Author Blog, Tetris Website information Ipepapi's blog.
Of which only the DTET author gave a passing mention of minutes.
Enough? Now go badger the other countless POVs, first-person writings, blatantly obvious and widely respected but unverified statements, etc etc etc which this wiki is peppered with.
- I'm not trying to be bitter, but it looks like you now have some citations to back up that statement. That's all I was really wanting to see. It makes those kind of tidbits far more interesting. 72.150.62.175 08:26, 14 February 2007 (EST)
Uh, sir? You ask me to dig out references I am certain that you can't even read then you post references that are all in ENGLISH as evidence of MULTIPLE LANGUAGES? Post some references from discussion from pages written in at least maybe ten different fucking languages please? Talk about double standards. And TZ is not even out, let alone localized or marketed in Japanese. Counting a game as "Japanese" just because it contains a flag - along with flags of every other country - is plain absurd.
- I'm not going to have an edit war with you, dude. This is unreasonable. I was linking to games with international players. Take almost any semi-popular online clone: Cultris, Quadra, Tnet1/2, or Tetron. They all use minutes, and they all have in-game chat. Join a game. Start asking about speed, and I guarantee they will talk to you in TPM, not TPS. The sentence says "games and players," not just players, so my edit was totally warranted, since Cultris is Swiss and Tetron was also made by some other European non-English speaking guy. Quadra has a large player-base from Brazil, Australia, and Europe. And even Tnet has a player spread from USA to France to Japan[1]. The games function in minute units-- the players will, too. 72.150.62.175 13:55, 15 February 2007 (EST)
"I guarantee they will talk to you in TPM, not TPS." Guarantee shmarantee. Evidence written in multiple foreign languages?
"The games function in minute units-- the players will, too." Evidence written in multiple foreign languages? And what about the countless foreign clones that doesn't have an English version to begin with? Did you know of Heboris back in 2001? No!
Look, you lack the ability to into pages written in other languages and dig stuff out, so stop claiming to know what you can't back up by evidence. I admit the original "Western" wording was inappropriate; That's why I changed it to "English-speaking" because that's the edge of the scope of what I can give evidence. If taking down something in the page citing lack of evidence and then claiming something belongs on the page because 'I know for sure' is not hypocrisy, I don't know what is.
At some level, the games function in frame units. But which games use "frames per tetromino"? --Tepples 11:55, 17 February 2007 (EST)
None I know of, and that has nothing to do with delay times being counted in frames.