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| Different [[rotation system]]s that approximate [[SRS]] apply different [[wall kick]]s and [[floor kick]]s when the player [[twist]]s the I [[tetromino]]. | | Different [[rotation system]]s that approximate [[SRS]] apply different [[wall kick]]s and [[floor kick]]s when the player [[twist]]s the I [[tetromino]]. |
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Revision as of 23:34, 12 October 2007
Different rotation systems that approximate SRS apply different wall kicks and floor kicks when the player twists the I tetromino.
Official SRS
Tetris Worlds, Tetris DS and Tetris The Grand Master Ace are based on the Tetris Guideline, including SRS. They have the following behavior:
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Rotated left
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Soft dropped
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Rotated right
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But the wall kicks are not symmetric, as Tetris Worlds, Tetris Deluxe, Tetris DS and Tetris The Grand Master Ace prefer to kick up rather than down when rotating left:
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Rotated right
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Soft dropped
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Rotated left
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However, an extra block impedes the choice of the upward kick position:
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Rotated right
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Soft dropped
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Rotated left
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Tetris Advance
Minna no Soft Series: Tetris Advance, while implementing SRS, included several bugs including the lack of some wall kicks.
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Rotated left
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Soft dropped
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Can't rotate right
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Lockjaw
In Lockjaw, both left and right prefer to kick down rather than up when rotating:
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Rotated right
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Soft dropped
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Rotated left
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