Rotation system: Difference between revisions
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*[[Nintendo Rotation System]] | *[[Nintendo Rotation System]] | ||
*[[DTET Rotation System]] | *[[DTET Rotation System]] | ||
[[Category:Game Mechanics]] | |||
[[Category:Gameplay Components]] | |||
[[Category:Rotation Systems]] |
Revision as of 22:26, 22 March 2007
A rotation system broadly represents where and how tetrominoes spawn, how they rotate, and what wall kicks they may perform. Different rotation systems exist throught a broad spectrum of games, some having their own unique system, others in a series may change only a little. Notable systems: