Rotation system: Difference between revisions

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Notable systems:
Notable systems:
*[[SRS|Super Rotation System]] (or SRS)
*[[SRS|Super Rotation System]] (or SRS)
*[[TGM rotation|Arika Rotation System]]
*[[TGM rotation|Arika Rotation System]] (or ARS)
*[[Sega rotation|Sega Rotation System]]
*[[Sega Rotation|Sega Rotation System]]
*[[Nintendo Rotation System]]
*[[Nintendo Rotation System]]
*[[DTET Rotation System]]
*[[DTET Rotation System]]

Revision as of 09:34, 22 March 2007

A rotation system broadly represents where and how tetrominoes spawn, how they rotate, and what wall kicks they may perform. Different rotation systems exist throught a broad spectrum of games, some having their own unique system, others in a series may change only a little. Notable systems: