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| '''Back to Back T-Spin Triple''' is a difficult maneuver in [[SRS]] based games, which in (for example) ''[[Tetris DS]]'' sends a total of thirteen [[garbage]] rows to the opponent. It requires the player to make two [[T-Spin]] triples [[Line clear|back to back]]. | | '''Back to back t-spin triple''' is a difficult maneuver in [[SRS]] based games, which in (for example) ''[[Tetris DS]]'' sends a total of thirteen [[garbage]] rows to the opponent. It requires the player to make two [[t-spin]] triples [[Line clear|back to back]]. |
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| == Setups notched on side == | | == Setups notched on side == |
Revision as of 02:26, 16 November 2006
Back to back t-spin triple is a difficult maneuver in SRS based games, which in (for example) Tetris DS sends a total of thirteen garbage rows to the opponent. It requires the player to make two t-spin triples back to back.
Setups notched on side
LT/JT, the simplest set up. Its flaw is its heavy dependence on T tetrominoes, which could otherwise be held to complete the T-spin.
Setups involving S and I:
The core of JTTL can be replaced with two S or Z tetrominoes:
Setups notched in center
Setups containing I:
Switching sides
A player may switch sides to clear Back to Back T-Spin Triples indefinitely.
Any T-Spin is good enough to keep the "Back to Back" alive, which allows for lopsided designs.
These two have interchangeable parts.
See also