Talk:Playing forever: Difference between revisions

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== STZ@High-Speed Theory: ==
== STZ@High-Speed Theory: ==


How about you just put the STZ into the middle? That way, at higher speeds, can't you make a hill with them, and thus move the other pieces into the left and right wells with more ease?
How about you just put the STZ into the middle, while making JLO a few blocks shorter on purpose? That way, at higher speeds, can't you make a hill with them, and thus move the other pieces into the left and right wells with more ease?

Revision as of 00:23, 17 August 2006

The random factor will make let's say 10 S figures appear in a row, thus wrecking your scheme. Btw I came up with exactly the same scheme a year ago, and proceeded to obliterate it with the current argument.

Cheers! -- 82.11.190.158

What you talk about does not apply to newer versions of Tetris. Older versions used a memoryless random number generator. Newer versions generate a bag of all seven pieces in random order, then another bag of all seven pieces, etc. See Tetris Guideline --Tepples 19:01, 9 July 2006 (EDT)

That won't work

TZS, ZTS:

Tet.pngSTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
SSZTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
STZZTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
TTTZTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GGGGTet.pngTet.pngTet.pngTet.pngTet.pngTet.png

I don't understand. If you get dealt ZTS, how are you going to put the T under the Z? You can't slip it under unless you've got the Z against the right wall, and I was under the impression you were putting this well on the left wall. Perhaps what you ment is this:

ZTS:

Tet.pngTet.pngSTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngZSSTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
ZZTSTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
ZTTTTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GGGGTet.pngTet.pngTet.pngTet.pngTet.pngTet.png

If so, why don't you enumerate all the possibilities so that it is clear.

Yup, I had "The New Tetris box art syndrome" (reversing Z and S in diagram). Besides, in both SRS and TGM, T can kick under an overhang. I'll go back and clarify that section. --Tepples 16:58, 3 August 2006 (EDT)

STZ@High-Speed Theory:

How about you just put the STZ into the middle, while making JLO a few blocks shorter on purpose? That way, at higher speeds, can't you make a hill with them, and thus move the other pieces into the left and right wells with more ease?