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{{pfend}} | {{pfend}} | ||
Or alternatively: | Or alternatively, with hold: | ||
{{pfstart}} | {{pfstart}} | ||
{{pfrow| | | | |g|g|i|i|i|i}} | {{pfrow| | | | |g|g|i|i|i|i}} | ||
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{{pfend}} | {{pfend}} | ||
For a 12-block-wide playfield as seen in [[Tetrinet]], use {{tl|tnetrow}} in place of {{tl|pfrow}}. For 14 blocks, use {{tl|qprow}}. | For a 12-block-wide playfield as seen in [[Tetrinet]], use {{tl|tnetrow}} in place of {{tl|pfrow}}. For 14 blocks, use {{tl|qprow}}. These can be used to show something on the sides (border, next piece) or for games that have a wider playfield. | ||
For narrower diagrams with normal size blocks, use {{tl|mrow1}} to {{tl|mrow9}}. | For narrower diagrams with normal size blocks, use {{tl|mrow1}} to {{tl|mrow9}}. |
Revision as of 17:22, 21 August 2017
Put this at the top of a variable-height playfield.
Usually, you'll have a
{{pfstart}}
one or more{{pfrow}}
lines{{pfend}}
Example
{{pfstart}} {{pfrow| | |J|J|J| | | | | }} {{pfrow| | | | |J| | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow|J| |-|-|-| | | |i| }} {{pfrow|J|J|J|Z|-|S|L|L|i| }} {{pfrow|O|O|Z|Z|T|S|S|L|i| }} {{pfrow|O|O|Z|T|T|T|S|L|i| }} {{pfrow|G|G|G| |G|G|G|G|G|G}} {{pfrow|G|G|G| |G|G|G|G|G|G}} {{pfend}} |
| |
Code | Output |
It is possible to show one preview by putting the next piece all alone in a 2-row-high playfield above the main playfield.
Or alternatively, with hold:
For a 12-block-wide playfield as seen in Tetrinet, use {{tnetrow}}
in place of {{pfrow}}
. For 14 blocks, use {{qprow}}
. These can be used to show something on the sides (border, next piece) or for games that have a wider playfield.
For narrower diagrams with normal size blocks, use {{mrow1}}
to {{mrow9}}
.
For larger blocks, use {{size16row}}
. {{size16row2}}
is specifically designed to use special large images on single letters (blank, normal, gray and ghost).
For narrower diagrams with larger blocks, use {{width1row}}
to {{width9row}}
.
List
Normal blocks:
Large blocks:
Code | Img | Description |
---|---|---|
space | Empty Cell | |
Z | Red Block (Z Tetromino) | |
L | Orange Block (L Tetromino) | |
O | Yellow Block (O Tetromino) | |
S | Green Block (S Tetromino) | |
I | Cyan Block (I Tetromino) | |
J | Blue Block (J Tetromino) | |
T | Purple Block (T Tetromino) | |
G | Gray Block (Garbage, playfield wall, ghost piece) | |
- | Ghost piece or Line clear | |
C | Rotation center of a piece, a bomb in Bombliss, or any other specially marked block | |
P | small T block (lock delay, line clear) | |
B | Black, mark a cell that has to be occupied for something (like a wallkick) to happen | |
X | Mark a cell that cannot be occupied for something (like a wallkick) to happen, or reject a given position | |
A | 90° rotation | |
D | Soft drop | |
E | -90° rotation | |
H | Hard drop | |
K | Parity (dark) | |
M | Move left | |
Q | Parity (light) | |
R | Move right | |
U | Used for a high column | |
W | Parity (light) | |
S(block) | SRS block | |
L(block) | lighter block (line clear, ghost piece, move) | |
G(block) | Game Boy block | |
N(block) | The New Tetris block | |
-(block) | darker block | |
! or +(block) | centers of tetriminoes | |
+W | blank center | |
(block)(digit) | intersection center of tetriminoes | |
(2705!13)(digit) | intersection center of gray tetriminoes | |
W(digit), G(digit) | blank space centers. | |
A(block) | TGM block | |
-- | Another ghost piece | |
B(space) | File:B Tet.png | Black background |
B- | Ghost piece on black background | |
SP, NP, GP, AP | other styles of the small T block | |
B(digit) | - | Black versions of the digits below |
1–0 | - | Digits (to show a number) |
-P | a more gray version of the small T block | |
', +, V, Y, F, N | other multi-purpose small blocks | |
-(small block) | grayed small blocks (including -G for gray) | |
M(space) | 16x16 empty | |
M(block) | 16x16 blocks | |
M- | 16x16 ghost/line | |
MC | 16x16 center | |
M(digit) | 16x16 digits |
Larger blocks
size16row template sets size to 16x16.
There are M(block) images specifically designed for 16x16.
size16row2 uses them with single letters. Here is what it looks like: