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== <span id="IRS">Initial rotation system (IRS)</span> == | == <span id="IRS">Initial rotation system (IRS)</span> == | ||
[[Image:TGM_Legend_IRS.gif|right|frame|Illustration of IRS]] | [[Image:TGM_Legend_IRS.gif|right|frame|Illustration of IRS]] | ||
[[ARS]] uses "initial rotation". It can be done by holding the rotate button during [[ARE]]. | |||
IRS allows the player to place pieces faster because more time can be spent on shifting. | IRS allows the player to place pieces faster because more time can be spent on shifting. | ||
It also improves mobility at high [[Drop#Gravity|gravity]] because initial rotation is processed before gravity, and with IRS, the player can place a flatter side of the piece on the stack. | It also improves mobility at high [[Drop#Gravity|gravity]] because initial rotation is processed before gravity, and with IRS, the player can place a flatter side of the piece on the stack. | ||
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{{pfrow|G|G|G|G|G|G|G|G|G| }} | {{pfrow|G|G|G|G|G|G|G|G|G| }} | ||
{{pfend}} | {{pfend}} | ||
would | would <br>Block Out here. | ||
|} | |||
{| | |||
|-valign="top" | |||
|{{pfstart}} | |||
{{pfrow| | | |t|T|t| | | | }} | |||
{{pfrow| | | | |T| | | | | }} | |||
{{pfend}} | |||
{{pfstart}} | |||
{{pfrow| | | | | |I| | | | }} | |||
{{pfrow| | | | | |I| | | | }} | |||
{{pfrow| | | | | |I| | | | }} | |||
{{pfrow| | | | | |I| | | | }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfend}} | |||
In ARS,<br>hold right | |||
|{{pfstart}} | |{{pfstart}} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
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{{pfstart}} | {{pfstart}} | ||
{{pfrow| | | | |T|I| | | | }} | {{pfrow| | | | |T|I| | | | }} | ||
{{pfrow| | | |T|T| | {{pfrow| | | |T|T|i| | | | }} | ||
{{pfrow| | | | | | {{pfrow| | | | |t|I| | | | }} | ||
{{pfrow| | | | | |I| | | | }} | {{pfrow| | | | | |I| | | | }} | ||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | {{pfrow|G|G|G|G|G|G|G|G|G| }} | ||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | {{pfrow|G|G|G|G|G|G|G|G|G| }} | ||
{{pfend}} | {{pfend}} | ||
to place it here. | |||
|} | |} | ||
This can also be with kicks. | This can also be with kicks. | ||
Revision as of 15:13, 29 August 2017
Rotation is a move to the tetrominos, changing their orientation so that they will fit into the well in advantageous positions. Official or quasi-official Tetris games give the player the ability to rotate a tetromino either clockwise or counterclockwise as many times as the player can before it locks, with the exception of some earlier PC games which only allowed the player to rotate in one direction. All seven of the tetrominoes can be rotated, including the O piece (which has only one orientation in most games, except for Tetris Best).
If there is no space for the piece in its new orientation, it does not rotate. However, many games try to nudge the piece when rotating it against the walls of the playfield or against other blocks. These nudges are called wall kicks.
Initial rotation system (IRS)
ARS uses "initial rotation". It can be done by holding the rotate button during ARE. IRS allows the player to place pieces faster because more time can be spent on shifting. It also improves mobility at high gravity because initial rotation is processed before gravity, and with IRS, the player can place a flatter side of the piece on the stack.
In ARS, when the |
it normally gets |
So hold rotate left |
Now DAS left |
Ideally, the player should be able to use IRS to prevent block out:
In SRS, |
would |
In ARS, |
to place it here. |
This can also be with kicks.