User:ERR0R: Difference between revisions

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== Matrix Graphics ==
== Matrix Graphics ==


I've uploaded some graphics I'd like to use. Unfortunately there were some conflicts with existing files. Please delete GSTet.PNG, ZGTet.PNG, TGTet.PNG, OGTet.PNG, LGTet.PNG, JGTet.PNG, IGTet.PNG. These can be deleted too: ZCTet.png, TCTet.png, SCTet.png, OCTet.png, LCTet.png, JCTet.png, ICTet.png.
I've uploaded some graphics I'd like to use.  


A block that conflicts with an existing mino is noted by e.g. '''-J''' where J stands for a J piece. The center of a rotation is noted by e.g. '''+J'''.
A block that conflicts with an existing mino is noted by e.g. '''-J''' where J stands for a J piece. The center of a rotation is noted by e.g. '''+J'''.
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{{pfend}}
{{pfend}}


In most games the rotation of an I and O piece is off-gridd. The notation is much more complicated here (I don't want to cause more trouble by uploading further files). Examples: I1, W2, !3, G4. The number at the end notes where the cell is located relative to the origin. The first letter stands for W = white space, G = garbage, I = I piece, O = O piece, ! = I piece in conflict with garbage cell, 0 (zero) = O piece in conflict with garbage cell.
In most games the rotation of an I and O piece is off-grid. The notation is more complicated here: a letter/symbol follwed by a number. Examples: I1, W2, !3, G4. The number at the end notes where the cell is located relative to the origin. The first letter stands for W = white space, G = garbage, I = I piece, O = O piece, ! = I piece in conflict with garbage cell, 0 (zero) = O piece in conflict with garbage cell.


{{pfstart}}
{{pfstart}}
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{{pfend}}
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== My Guest Book ==
For chessfield patterns (Parity), the letters B and G can be used (B=Black, G=Grey). The current piece can be illustrated by Q and W.


morningpee wrote:
{{pfstart}}
<br>username: AzureDiamond
{{pfrow| | | | | | | | | | }}
<br>password: hunter2
{{pfrow| | | | | | | | | | }}
 
{{pfrow| | | | | | | | | | }}
eRR0R wrote: <br>
{{pfrow| | | | |Q|W| | | | }}
Understood! http://www.bash.org/?244321
{{pfrow|G|B| | | |Q| | | | }}
{{pfrow|B|G|B| |B|W|B|G|B|G}}
{{pfend}}

Revision as of 08:55, 3 March 2014

Hi, fellow Tetris Addict! You might know me as mISStAKE or Integration. Sign to my guestbook if you want.

Pages

Pages I've written:
NADA

Pages I've edited:
NADA

My Notes

browser games (singleplayer)
http://www.3dtris.de/
http://www.benjoffe.com/code/games/torus
http://www.kongregate.com/games/banthar/hell-tetris
http://ntris.mit.edu/
http://qntm.org/files/hatetris/hatetris.html

downloadable games (singleplayer)
http://stabyourself.net/nottetris2

Matrix Graphics

I've uploaded some graphics I'd like to use.

A block that conflicts with an existing mino is noted by e.g. -J where J stands for a J piece. The center of a rotation is noted by e.g. +J.

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngJGGGGGGG
Tet.pngTet.png+JTet.pngGGGGGG
G-J-JTet.pngGGGGGG
GGGTet.pngGGGGGG
GGTet.pngTet.pngGGGGGG

In most games the rotation of an I and O piece is off-grid. The notation is more complicated here: a letter/symbol follwed by a number. Examples: I1, W2, !3, G4. The number at the end notes where the cell is located relative to the origin. The first letter stands for W = white space, G = garbage, I = I piece, O = O piece, ! = I piece in conflict with garbage cell, 0 (zero) = O piece in conflict with garbage cell.

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngITet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngI1W2Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.png!3G4GGGGGGG
Tet.png-IGGGGGGGG
Tet.pngGGGGGGGGG

For chessfield patterns (Parity), the letters B and G can be used (B=Black, G=Grey). The current piece can be illustrated by Q and W.

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngQWTet.pngTet.pngTet.pngTet.png
GBTet.pngTet.pngTet.pngQTet.pngTet.pngTet.pngTet.png
BGBTet.pngBWBGBG