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Line 130: |
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| ==From the right== | | ==From the right== |
| In order to rotate I tetrimino, take note of the following ghost pieces area. | | In order to rotate the I tetrimino, take note of the outlined area. |
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| {{pfstart}} | | {{pfstart}} |
Line 145: |
Line 145: |
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| ===Group1 LL=== | | ===Group1 LL=== |
| In order to rotate I tetrimino, we need a marked block. Then, rotate counterclockwise twice. | | In order to rotate the I tetrimino, we need something to occupy the marked square. Once you have that square occupied, rotate the I-tetromino twice counterclockwise. |
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Line 174: |
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| When it is near the wall, you do not need to fill the rest. | | When next to the wall, you don't need to fill the rest with pieces. |
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| {{pfstart}} | | {{pfstart}} |
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Line 203: |
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| ===Group3 RR=== | | ===Group3 RR=== |
| When lacking of field resource, chose group 3. Do clockwise two times. | | When starting with an empty field, choose group 3. Rotate the I-tetromino twice clockwise. |
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Line 240: |
Line 240: |
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| When inserting I tetrimino deeply, you can rotate I tetrimino by using clockwise and counter clockwise. | | When the I tetrimino is one row deeper, you can rotate I tetrimino by using clockwise and counter clockwise. |
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Line 278: |
Line 278: |
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| ===Group4 RR=== | | ===Group4 RR=== |
| In order to rotate I tetrimino, we need all marked block. Then, do clockwise two times. | | In order to rotate I tetrimino, we need to fill all the marked squares. After doing this, rotate the I-tetromino twice clockwise. |
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Line 322: |
Line 322: |
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| ===Group 5 LR=== | | ===Group 5 LR=== |
| Do counter clockwise and clockwise.
| | Rotate counter clockwise and then clockwise. |
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Line 845: |
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| ==Decision-making: deep hole== | | ==Decision-making: deep hole== |
| When we face deep hole situation, you have a chance to send a lot of garbage in a short time period of time. | | When dealing with a deeper garbage hole, you have an opportunity to send a lot of garbage in a short time period of time. |
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Revision as of 21:45, 8 December 2012
The Nuki technique was created by player junkit. The term "nuki" is derived from Japanese terminology for architecture.
From the right
In order to rotate the I tetrimino, take note of the outlined area.
Group1 LL
In order to rotate the I tetrimino, we need something to occupy the marked square. Once you have that square occupied, rotate the I-tetromino twice counterclockwise.
When next to the wall, you don't need to fill the rest with pieces.
Group2 RL
Group2 is less important. This is because the tough situations of Group1 include Group2. In order to rotate the I tetrimino, first rotate it clockwise and then couterclockwise.
Group3 RR
When starting with an empty field, choose group 3. Rotate the I-tetromino twice clockwise.
When the I tetrimino is one row deeper, you can rotate I tetrimino by using clockwise and counter clockwise.
From the left
Group4 RR
In order to rotate I tetrimino, we need to fill all the marked squares. After doing this, rotate the I-tetromino twice clockwise.
Group 5 LR
Rotate counter clockwise and then clockwise.
Group 6 LL
When working with an open field, choose group 3. Rotate counterclockwise twice.
You can also rotate the I tetrimino by rotating clockwise and then counter clockwise.
OPT
Other Pattern 1
Other Patterns 2
You can use these patterns by adopting different combination of tetriminos.
Decision-making: shallow hole
Traditional approach
Nuki
However, this is not always necessary. With the right pieces, there are other possibilities.
Decision-making: deep hole
When dealing with a deeper garbage hole, you have an opportunity to send a lot of garbage in a short time period of time.
Advanced
See also