Tetris (NES, Tengen): Difference between revisions

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*Pieces spawn with left side of bounding box at column 5 and top at row 22.
*Pieces spawn with left side of bounding box at column 5 and top at row 22.
*Rotations in all states touch left and top of bounding box. Exception: vertical I, which is placed in the second column from the left.
*Rotations in all states touch left and top of bounding box. Exception: vertical I, which is placed in the second column from the left.
*Same 1 square to the left wallkick rule as arcade original!
*Same 1 square to the left wallkick rule as Atari's arcade original.
*All tetrominoes become the same color when they lock, due to limitations of the NES picture memory. This color varies from level to level.
*All tetrominoes become the same color when they lock, due to limitations of the NES picture memory. This color varies from level to level.



Revision as of 02:57, 7 March 2014

Tetяis

NES Tengen Box Front.jpg
Developer(s) Tengen
Publisher(s) Tengen
Release Date(s) 1989 (Cancelled)
Platform(s) NES

Gameplay Info

Next pieces 1
Playfield dimensions 10w x 20h
Hold piece no
Hard drop no
Rotation system Atari
Has 180 rotation {{{180}}}
Adjustable tuning {{{tuning}}}
Garbage attack type {{{garbage}}}
Garbage blocking type {{{blocking}}}
Website {{{website}}}
Tetyais title.png Tetyais play.png

Tetяis: The Soviet Mind Game is a pirate-original tetromino game for NES published by Tengen, the home video game division of Atari Games (now part of Midway). Much of the gameplay mechanics and the graphical style were lifted from the arcade Tetris by Atari Games. This Game Pak is rare because it was recalled after Andromeda Software, which at the time was Elorg's Western agent for the Tetris brand, lost the game console rights (see History).

The game gives line clearing bonuses only after completing each 30 lines (although deeper into gameplay some rounds last longer than 30 lines).

Rotation rules

Tengen-pieces.png

  • Pieces spawn with left side of bounding box at column 5 and top at row 22.
  • Rotations in all states touch left and top of bounding box. Exception: vertical I, which is placed in the second column from the left.
  • Same 1 square to the left wallkick rule as Atari's arcade original.
  • All tetrominoes become the same color when they lock, due to limitations of the NES picture memory. This color varies from level to level.

External links