Tetris Online (Japan): Difference between revisions

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|released = Jun 05 2007
|released = Jun 05 2007
|platform = Windows 2000/XP/Vista
|platform = Windows 2000/XP/Vista
|preview = Up to 6
|preview = Min 1, Max 6 (Default 3)
|playfield = 10w x 22h
|playfield = 10w x 22h
|hold = Yes
|hold = Yes  
|hard = Lock
|hard = Lock
|system = SRS
|system = SRS
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'''Tetris Online (Japan)''' is an official online Tetris game for Microsoft Windows 2000/XP/Vista.
'''Tetris Online (Japan)''' is an official online Tetris game for Microsoft Windows 2000/XP/Vista.


==Gameplay==
== Gameplay ==
*No [[ARE]], but [[IRS]] and [[IHS]] are present.
*[[ARE]], [[IRS]] and [[IHS]] are not present.
*T-Spin recognition is nearly 3-corner T, but T-Spin that clears 1 Line with [[Wall kick]] displays as "T-Spin Mini". (A T-spin double/triple with a kick are still counted as T-Spin double/Triples respectively.) In single player mode, there is no difference to [[Tetris DS]]. But in VS modes, "T-Spin Mini" sends fewer garbage than T-Spin (no kick).
*The [[Random Generator]] is used for piece distribution.
*It uses the [[Random Generator]] for piece distribution.
*Line clear delay is minimal to non-existent depending on the upgrade level.
===Garbage Sends===
 
====Multiple Line Clears====
=== T-spin ===
*[[T-spin]] recognition is 3-corner T.
*A T-spin Single which uses a [[wall kick]] is known as a "T-spin Mini" and is less powerful than a normal T-spin Single (see below). A T-spin Double/Triple with a kick is still counted as a T-spin Double/Triple.
 
=== Back To Back ===
*A Tetris or T-spin line clear is considered Back to Back (B2B/BtB) if the previous line clear was either a Tetris or T-spin.
 
=== REN ===
*REN is the Japanese term for combo.
*Each consecutive line clear increases REN by 1 regardless of the type of line clear (doubles/triples/tetrises only add 1 to the counter).
*The REN counter is displayed for REN 1 or higher. The first line clear can be thought of as REN 0, and thus is not displayed.
 
 
== Single Player ==
Single player is only available to Premium users. It consists of the following four modes.
 
=== Time Attack ===
This is the well known 40-lines time attack mode, sometimes referred to as ''Tetris Sprint'' or ''40 lines''.
 
=== Challenge ===
*The aim of Challenge is to maximize your score before the timer runs out.
*Players begin the game at Level 1 with 2 minutes of time available.
*There are 30 levels in total.
*To clear a level, the player must bring the goal down to 0.
*The goal of each level is equal to 5 times the level.
*Completion of each level adds 30 seconds to the timer.
*Overclearing does not affect the goal of the next level.
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"
|-
|-
!bgcolor="#FFA069"| Lines Cleared  
!bgcolor="#66BB55"| Line Clear
!bgcolor="#BBBBBB"| Goal Reduction
|-align = center
| bgcolor="#E7FCD6"|Single || 1
|-align = center
| bgcolor="#E7FCD6"|Double || 3
|-align = center
| bgcolor="#E7FCD6"|Triple || 5
|-align = center
| bgcolor="#E7FCD6"|Tetris || 8
|-align = center
| bgcolor="#E7FCD6"|Tetris (B2B) || 12
|-align = center
| bgcolor="#E7FCD6"|T-spin Mini || 6
|-align = center
| bgcolor="#E7FCD6"|T-spin Mini (B2B) || 9
|-align = center
| bgcolor="#E7FCD6"|T-spin Single || 8
|-align = center
| bgcolor="#E7FCD6"|T-spin Single (B2B) || 12
|-align = center
| bgcolor="#E7FCD6"|T-spin Double || 12
|-align = center
| bgcolor="#E7FCD6"|T-spin Double (B2B) || 18
|-align = center
| bgcolor="#E7FCD6"|T-spin Triple || 16
|-align = center
| bgcolor="#E7FCD6"|T-spin Triple (B2B) || 24
|}
 
*A B2B line clear reduces the goal by 1.5 times more than its normal counterpart.
*REN reduces the goal by the same amount as the garbage it sends in multiplayer (see [[Tetris Online (Japan)#REN 2|below]])
 
=== Marathon ===
*The aim is to maximize your score before the game ends.
*There are 20 levels in total, the goal of each level is 10 lines.
*Line clears carry over to the next level.
*All line clears reduce the goal by the amount of lines cleared only.
*The maximum amount of lines clearable is 203 lines.
 
 
== Multi Player ==
Multi Player consists of the following classes/rooms:
 
{| border="2" cellpadding="2" cellspacing="5" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"
|-
!bgcolor="#80A3F8"| Class
!bgcolor="#BBBBBB"| Free for All
!bgcolor="#BBBBBB"| Team Play
!bgcolor="#BBBBBB"| Maps
!bgcolor="#BBBBBB"| AI
!bgcolor="#BBBBBB"| Miscellaneous
|-align = center
| bgcolor="#D8FDFD"|Specials || Yes || Yes || Yes || No || Special items available
|-align = center
| bgcolor="#D8FDFD"|Beginner || Yes || Yes || Yes || Yes || 15 LPM or under only
|-align = center
| bgcolor="#D8FDFD"|Intermediate || Yes || Yes || Yes || Yes
|-align = center
| bgcolor="#D8FDFD"|Expert || Yes || Yes || Yes || Yes || 20G
|-align = center
| bgcolor="#D8FDFD"|1v1 || No || No || No || No || Ratings, 'King of the Hill' format
|}
 
*The maximum room size is 6. Premium users may create password-protected rooms.
*Teams must be the same size before a team match can start.
*After topping out, a player may choose to practice while waiting. The practice session continues until the current match ends.
*In a 1v1 game room, the winner stays in the round and the loser joins the end of the queue of spectators.
*TP earned after every match is calculated as follows:
<blockquote>'''TP = (players placed below you + 1) x (5 if premium, 1 otherwise) + (# of KOs)'''
</blockquote>
 
----
 
=== Garbage Sends ===
==== Back to Back ====
A Back to Back line clear sends an additional line.
==== Multiple Line Clears ====
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"
|-
!bgcolor="#FFFF77"| Lines Cleared
!bgcolor="#BBBBBB"| Lines Sent
|-align = center
| bgcolor="#FFFFCC"|Single || 0
|-align = center
| bgcolor="#FFFFCC"|Double || 1
|-align = center
| bgcolor="#FFFFCC"|Triple || 2
|-align = center
| bgcolor="#FFFFCC"|Tetris || 4
|-align = center
| bgcolor="#FFFFCC"|Tetris (B2B) || 5
|}
 
==== T-spins ====
*Excluding the possible B2B bonus, T-spins send double the amount of lines cleared with the exception of T-spin Minis which send 1 line.
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"
|-
!bgcolor="#FFB069"| Lines Cleared  
!bgcolor="#BBBBBB"| Lines Sent  
!bgcolor="#BBBBBB"| Lines Sent  
|-align = center
|-align = center
| 1 || 0
| bgcolor="#FFE3AC"|Mini || 1
|-align = center
|-align = center
| 2 || 1
| bgcolor="#FFE3AC"|Mini (B2B) || 2
|-align = center
|-align = center
| 3 || 2
| bgcolor="#FFE3AC"|Single || 2
|-align = center
|-align = center
| 4 || 4
| bgcolor="#FFE3AC"|Single (B2B) || 3
|-align = center
| bgcolor="#FFE3AC"|Double || 4
|-align = center
| bgcolor="#FFE3AC"|Double (B2B) || 5
|-align = center
| bgcolor="#FFE3AC"|Triple || 6
|-align = center
| bgcolor="#FFE3AC"|Triple (B2B) || 7
|}
|}
====T-Spins====
*T-Spins send double the amount of lines cleared.
*T-Spin Minis only send 1 line.
====Back-To-Back====
*A line clear is considered Back-To-Back (B2B/BtB) if it is a T-spin or a Tetris and if the last line clear was also a T-spin or a Tetris.
*A Back-To-Back bonus sends 1 extra line to the opponent.
====REN====
*REN is the Japanese term for combo.
*REN is increased by clearing consecutive lines, each clear increases the counter by 1.
*The first line clear can be thought of as REN 0, REN # is only displayed starting from REN 1.


==== REN ====
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"
|-
|-
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|}  
|}  
Note: Above table only includes lines sent from REN.
Note: Above table only includes lines sent from REN.
===Garbage Distribution===
In a Free-For-All match, a target cursor that randomly switches between players determines to whom your lines are sent.
Unlike other Tetris Guideline games, the change of garbage holes is not random. Each attack always sends garbage with the holes in the same column. However, the next attack will have a 100% chance of change in the column of the garbage hole.
Note: Each line send from REN counts as a separate attack.


==Game Modes==
----
===Single Player===
 
Single player is only available to Premium users.
=== Garbage Distribution ===
It consists of the modes below:
*In a free for all match, a target cursor that randomly switches between players determines to whom your lines are sent.
*Time Attack: Well known 40-lines time attack mode.
*Unlike other Tetris Guideline games, the change of garbage holes is not random. Each attack always sends garbage with the holes in the same column. However, the next attack will have a 100% chance of change in the column of the garbage hole.
*Challenge: 10-minutes score attack mode. Unlike [[Tetris Zone]], game ends immediately if the level timer runs out.
*Additional line sends from B2B and REN are grouped with the corresponding line clear attack.
*Marathon: Standard Tetris mode. Game ends in level 15. Required points to increase a level is much shorter than other guideline compatible games.
 
===Multi Player===
 
The multiplayer room is the place to battle against other players and/or bots. Each room may be filled with up to 6 players (including bots).
'''Possible garbage fields'''
Matches can either be Free-For-All or Teams (2v2, 2v2v2 or 3v3) and may be played with or without maps.
 
After topping out or before a game begins, a player may choose to practice while waiting. The practice session continues until the current match ends or the match starts. The gravity becomes 20G in level 18.
''1. Tetris, Tetris (B2B)''
TP earned after every match is calculated as follows: TP = (players placed below you + 1) [ x5 (if premium)] + (# of KOs)
{|
The following rooms are available:
|{{pfstart}}
*Specials
{{pfrow| | | | | | | | | | }}
*Beginner (Premium only)
{{pfrow| | | | | | | | | | }}
*Intermediate
{{pfrow| | | | | | | | | | }}
*Expert (20g)
{{pfrow| | | | | | | | | | }}
*1v1
{{pfrow| | | | | | | | | | }}
===Training===
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfend}}
|}
 
''2. Single, Triple, Single, Tetris, T-spin Single (REN 4)''
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G| |G|G|G|G|G|G|G}}
{{pfrow|G|G| |G|G|G|G|G|G|G}}
{{pfrow|G|G|G|G|G| |G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfend}}
|}
 
 
== Training ==
Training is only available to Premium users.
Training is only available to Premium users.
Training mode involves battling against the AI in a 1v1 match. There are 24 levels consisting of 3 stages each:
Training mode involves battling against the AI in a 1v1 match. There are 24 levels consisting of 3 stages each:
*Tetris
*Tetris
*REN
*REN
*T-Spin
*T-spin
 
 
== Shop ==


==Shop==
=== Premium Membership ===
===Premium Membership===
A Premium membership gives access to all single and multiplayer modes along with other benefits such as increased TP from games and the ability to create password protected games.
A Premium membership gives access to all single and multiplayer modes along with other benefits such as increased TP from games and the ability to create password protected games.
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"
|-
|-
!bgcolor="#FFFF55"|Premium Time || bgcolor="#BBBBBB"|Cost
!bgcolor="#CC88FF"|Premium Time || bgcolor="#BBBBBB"|Cost
|-align = center
|-align = center
| 30 days || 315 円
| bgcolor="#EEDDFF"|30 days || 315 円
|-align = center
|-align = center
| 90 days || 945 円
| bgcolor="#EEDDFF"|90 days || 945 円
|-align = center
|-align = center
| 180 days || 1,890 円
| bgcolor="#EEDDFF"|180 days || 1,890 円
|-align = center
|-align = center
| 24 hours || 1,000 TP
| bgcolor="#EEDDFF"|24 hours || 1,000 TP
|}
|}
Note: On inviting a friend to join TOJ and provided the friend has successfully registered, both players will receive 3 days of free Premium.
Note: On inviting a friend to join TOJ and provided the friend has successfully registered, both players will receive 3 days of free Premium.
===Lottery Balls===
 
=== Lottery Balls ===
Lottery balls can be opened to give a random amount of TP. The amounts of TP given per lottery ball are 500, 1000, 2000, 3000, 5000 and 10000. This is the quickest way to buy upgrades.
Lottery balls can be opened to give a random amount of TP. The amounts of TP given per lottery ball are 500, 1000, 2000, 3000, 5000 and 10000. This is the quickest way to buy upgrades.
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"
Line 127: Line 295:
!bgcolor="#66BB55"|Lottery Balls || bgcolor="#BBBBBB"|Cost
!bgcolor="#66BB55"|Lottery Balls || bgcolor="#BBBBBB"|Cost
|-align = center
|-align = center
| 3 || 315 円
| bgcolor="#E7FCD6"|3 || 315 円
|-align = center
|-align = center
| 6 || 630 円
| bgcolor="#E7FCD6"|6 || 630 円
|-align = center
|-align = center
| 12 || 1,260 円
| bgcolor="#E7FCD6"|12 || 1,260 円
|}
|}


===VS Items===
=== VS Items ===
There are 3 items available for purchase either through lottery balls or TP:
There are 3 items available for purchase either through lottery balls or TP:
*Sword?
*Sword?
Line 146: Line 314:
*Garbage T-Spin: 200Yen: When you do T-Spin on VS COM or Multi mode, you send garbage with 2 gaps in the probability of 20% for 100 games.
*Garbage T-Spin: 200Yen: When you do T-Spin on VS COM or Multi mode, you send garbage with 2 gaps in the probability of 20% for 100 games.
*Anti-Miss: 100Yen: This item prevents your harddrop misses for 100 games.
*Anti-Miss: 100Yen: This item prevents your harddrop misses for 100 games.
===Upgrades===
 
=== Upgrades ===
All upgrades start at level 0 except for piece previews which starts at level 2.
All upgrades start at level 0 except for piece previews which starts at level 2.
5 Upgrades are available:
5 Upgrades are available:
*Next piece previews - each level gives you (level + 1) piece previews
*Next piece previews - each level gives you (level + 1) piece previews
*Sensitivity  
*Sensitivity  
*[http://www.poker-rooms-review.org online holdem poker]
*Soft drop speed
*Soft drop speed
*Line clear delay
*Line clear delay
Line 158: Line 326:


{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"
|+'''Upgrade Costs'''
|-
|-
!bgcolor="#80A3F8"|Level || bgcolor="#BBBBBB"|Cost in TP
!bgcolor="#80A3F8"|Level || bgcolor="#BBBBBB"|Cost in TP
|-align = center
|-align = center
| 1 || 200
| bgcolor="#D8FDFD"|1 || 200
|-align = center
|-align = center
| 2 || 500  
| bgcolor="#D8FDFD"|2 || 500  
|-align = center
|-align = center
| 3 || 1000
| bgcolor="#D8FDFD"|3 || 1,000
|-align = center
|-align = center
| 4 || 3000
| bgcolor="#D8FDFD"|4 || 3,000
|-align = center
|-align = center
| 5 || 5000
| bgcolor="#D8FDFD"|5 || 5,000
|}
|}  
 


==Links==
== Links ==
*[http://www.gungho.jp/game/tetris/ GungHo Games Tetris site]
*[http://www.gungho.jp/game/tetris/ GungHo Games Tetris site]
*[http://www.tetrisonline.jp/toj/gmain/teco_top.aspx Official Site]
*[http://www.tetrisonline.jp/toj/gmain/teco_top.aspx Official Site]

Revision as of 21:41, 16 December 2009

Tetris Online

File:TOJBOX.JPG
Developer(s) Tetris Online Japan,inc.
Publisher(s) Gungho Games
Release Date(s) Jun 05 2007
Platform(s) Windows 2000/XP/Vista

Gameplay Info

Next pieces Min 1, Max 6 (Default 3)
Playfield dimensions 10w x 22h
Hold piece Yes
Hard drop Lock
Rotation system SRS
Has 180 rotation {{{180}}}
Adjustable tuning {{{tuning}}}
Garbage attack type {{{garbage}}}
Garbage blocking type {{{blocking}}}
Website {{{website}}}
File:TOJtitle.JPG File:TOJingame.JPG

Tetris Online (Japan) is an official online Tetris game for Microsoft Windows 2000/XP/Vista.

Gameplay

  • ARE, IRS and IHS are not present.
  • The Random Generator is used for piece distribution.
  • Line clear delay is minimal to non-existent depending on the upgrade level.

T-spin

  • T-spin recognition is 3-corner T.
  • A T-spin Single which uses a wall kick is known as a "T-spin Mini" and is less powerful than a normal T-spin Single (see below). A T-spin Double/Triple with a kick is still counted as a T-spin Double/Triple.

Back To Back

  • A Tetris or T-spin line clear is considered Back to Back (B2B/BtB) if the previous line clear was either a Tetris or T-spin.

REN

  • REN is the Japanese term for combo.
  • Each consecutive line clear increases REN by 1 regardless of the type of line clear (doubles/triples/tetrises only add 1 to the counter).
  • The REN counter is displayed for REN 1 or higher. The first line clear can be thought of as REN 0, and thus is not displayed.


Single Player

Single player is only available to Premium users. It consists of the following four modes.

Time Attack

This is the well known 40-lines time attack mode, sometimes referred to as Tetris Sprint or 40 lines.

Challenge

  • The aim of Challenge is to maximize your score before the timer runs out.
  • Players begin the game at Level 1 with 2 minutes of time available.
  • There are 30 levels in total.
  • To clear a level, the player must bring the goal down to 0.
  • The goal of each level is equal to 5 times the level.
  • Completion of each level adds 30 seconds to the timer.
  • Overclearing does not affect the goal of the next level.
Line Clear Goal Reduction
Single 1
Double 3
Triple 5
Tetris 8
Tetris (B2B) 12
T-spin Mini 6
T-spin Mini (B2B) 9
T-spin Single 8
T-spin Single (B2B) 12
T-spin Double 12
T-spin Double (B2B) 18
T-spin Triple 16
T-spin Triple (B2B) 24
  • A B2B line clear reduces the goal by 1.5 times more than its normal counterpart.
  • REN reduces the goal by the same amount as the garbage it sends in multiplayer (see below)

Marathon

  • The aim is to maximize your score before the game ends.
  • There are 20 levels in total, the goal of each level is 10 lines.
  • Line clears carry over to the next level.
  • All line clears reduce the goal by the amount of lines cleared only.
  • The maximum amount of lines clearable is 203 lines.


Multi Player

Multi Player consists of the following classes/rooms:

Class Free for All Team Play Maps AI Miscellaneous
Specials Yes Yes Yes No Special items available
Beginner Yes Yes Yes Yes 15 LPM or under only
Intermediate Yes Yes Yes Yes
Expert Yes Yes Yes Yes 20G
1v1 No No No No Ratings, 'King of the Hill' format
  • The maximum room size is 6. Premium users may create password-protected rooms.
  • Teams must be the same size before a team match can start.
  • After topping out, a player may choose to practice while waiting. The practice session continues until the current match ends.
  • In a 1v1 game room, the winner stays in the round and the loser joins the end of the queue of spectators.
  • TP earned after every match is calculated as follows:

TP = (players placed below you + 1) x (5 if premium, 1 otherwise) + (# of KOs)


Garbage Sends

Back to Back

A Back to Back line clear sends an additional line.

Multiple Line Clears

Lines Cleared Lines Sent
Single 0
Double 1
Triple 2
Tetris 4
Tetris (B2B) 5

T-spins

  • Excluding the possible B2B bonus, T-spins send double the amount of lines cleared with the exception of T-spin Minis which send 1 line.
Lines Cleared Lines Sent
Mini 1
Mini (B2B) 2
Single 2
Single (B2B) 3
Double 4
Double (B2B) 5
Triple 6
Triple (B2B) 7

REN

REN # Lines Sent Total Sent
0 0 0
1 0 0
2 1 1
3 1 2
4 2 4
5 2 6
6 3 9
7 3 12
8 4 16
9 4 20
10 4 24

Note: Above table only includes lines sent from REN.


Garbage Distribution

  • In a free for all match, a target cursor that randomly switches between players determines to whom your lines are sent.
  • Unlike other Tetris Guideline games, the change of garbage holes is not random. Each attack always sends garbage with the holes in the same column. However, the next attack will have a 100% chance of change in the column of the garbage hole.
  • Additional line sends from B2B and REN are grouped with the corresponding line clear attack.


Possible garbage fields

1. Tetris, Tetris (B2B)

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GGGGTet.pngGGGGG
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2. Single, Triple, Single, Tetris, T-spin Single (REN 4)

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Training

Training is only available to Premium users. Training mode involves battling against the AI in a 1v1 match. There are 24 levels consisting of 3 stages each:

  • Tetris
  • REN
  • T-spin


Shop

Premium Membership

A Premium membership gives access to all single and multiplayer modes along with other benefits such as increased TP from games and the ability to create password protected games.

Premium Time Cost
30 days 315 円
90 days 945 円
180 days 1,890 円
24 hours 1,000 TP

Note: On inviting a friend to join TOJ and provided the friend has successfully registered, both players will receive 3 days of free Premium.

Lottery Balls

Lottery balls can be opened to give a random amount of TP. The amounts of TP given per lottery ball are 500, 1000, 2000, 3000, 5000 and 10000. This is the quickest way to buy upgrades.

Lottery Balls Cost
3 315 円
6 630 円
12 1,260 円

VS Items

There are 3 items available for purchase either through lottery balls or TP:

  • Sword?
  • Shield?
  • Happy Face?

Outdated Items Information

  • Garbage Tetris: 200Yen: When you do Tetris on VS COM or Multi mode, you send garbage with 2 gaps in the probability of 10% for 100 games.
  • Garbage REN: 200Yen: When you do REN on VS COM or Multi mode, you send garbage with 2 gaps in the probability of 15% for 100 games.
  • Garbage B2B: 200Yen: When you do Back to Back on VS COM or Multi mode, you send garbage with 2 gaps in the probability of 20% for 100 games.
  • Garbage T-Spin: 200Yen: When you do T-Spin on VS COM or Multi mode, you send garbage with 2 gaps in the probability of 20% for 100 games.
  • Anti-Miss: 100Yen: This item prevents your harddrop misses for 100 games.

Upgrades

All upgrades start at level 0 except for piece previews which starts at level 2. 5 Upgrades are available:

  • Next piece previews - each level gives you (level + 1) piece previews
  • Sensitivity
  • Soft drop speed
  • Line clear delay
  • Lock delay - this does not appear to have any effect in multiplayer

It is recommended to upgrade sensitivity first, then soft drop speed if you use many T-spins and finally, line clear delay or previews depending on personal preference.

Level Cost in TP
1 200
2 500
3 1,000
4 3,000
5 5,000


Links