Tetris (Commodore 64): Difference between revisions
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[[Category:Games List]] | [[Category:Games List]] | ||
It is most notable for its background music, other than that, it is one of the worst Tetris implementations ever made. There is 1 rotate button, no hard drop, and no twisting of pieces at all. Even if the initial and final squares of a rotation are free, the piece will not rotate if it is against a wall. | |||
Another version was programmed by Hungarian | Another version was programmed by Hungarian developers. It caught the eye of Robert Stein along with its Apple II counterpart, which triggered the release of Tetris outside USSR. |
Revision as of 05:52, 3 June 2011
Tetris | |
---|---|
Developer(s) | Mirrorsoft |
Publisher(s) | Mirrorsoft |
Release Date(s) | 1988 |
Platform(s) | Commodore 64 |
Gameplay Info | |
Next pieces | 1 |
Playfield dimensions | |
Hold piece | No |
Hard drop | |
Rotation system | |
Has 180 rotation | {{{180}}} |
Adjustable tuning | {{{tuning}}} |
Garbage attack type | {{{garbage}}} |
Garbage blocking type | {{{blocking}}} |
Website | {{{website}}} |
File:Tetriscdbox.gif | File:Tetriscd.gif |
See also
It is most notable for its background music, other than that, it is one of the worst Tetris implementations ever made. There is 1 rotate button, no hard drop, and no twisting of pieces at all. Even if the initial and final squares of a rotation are free, the piece will not rotate if it is against a wall.
Another version was programmed by Hungarian developers. It caught the eye of Robert Stein along with its Apple II counterpart, which triggered the release of Tetris outside USSR.