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A [[tetromino|tetromino's]] orientation, with regards to ''Tetris'' refers to the different ways that tetromino can exist after [[rotate|rotations]]. | |||
A [[tetromino]] | |||
Normally all the tetrominoes have a total of nineteen orientations, but probably to make things more symmetric, [[Tetris Guideline|newer games]] add six orientations: two for ''S'', ''Z'', and ''I''. | |||
{| | {| | ||
! Point up<br>Flat down | |||
! Point right<br>Flat left | |||
! Point down<br>Flat up | |||
! Point left<br>Flat right | |||
|- valign="top" | |- valign="top" | ||
|{{pfstart}} | |{{pfstart}} | ||
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{{pfend}} | {{pfend}} | ||
|{{pfstart}} | |{{pfstart}} | ||
{{pfrow | | | | |s| | | | | }} | {{pfrow | | | | |s| | | | | }} | ||
{{pfrow | | | | |s|s| | | | }} | |||
{{pfrow | | | | | |s| | | | }} | |||
{{pfrow | | | | | | | | | | }} | {{pfrow | | | | | | | | | | }} | ||
{{pfend}} | {{pfend}} | ||
Line 105: | Line 109: | ||
{{pfend}} | {{pfend}} | ||
|{{pfstart}} | |{{pfstart}} | ||
{{pfrow | | | |s| | | | | | }} | |||
{{pfrow | | | |s|s| | | | | }} | |||
{{pfrow | | | | |s| | | | | }} | {{pfrow | | | | |s| | | | | }} | ||
{{pfrow | | | | | | | | | | }} | {{pfrow | | | | | | | | | | }} | ||
{{pfend}} | {{pfend}} | ||
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{{pfend}} | {{pfend}} | ||
|{{pfstart}} | |{{pfstart}} | ||
{{pfrow | | | | | |z| | | | }} | |||
{{pfrow | | | | |z|z| | | | }} | |||
{{pfrow | | | | |z| | | | | }} | {{pfrow | | | | |z| | | | | }} | ||
{{pfrow | | | | | | | | | | }} | {{pfrow | | | | | | | | | | }} | ||
{{pfend}} | {{pfend}} | ||
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{{pfend}} | {{pfend}} | ||
|{{pfstart}} | |{{pfstart}} | ||
{{pfrow | | | | |z| | | | | }} | {{pfrow | | | | |z| | | | | }} | ||
{{pfrow | | | |z|z| | | | | }} | |||
{{pfrow | | | |z| | | | | | }} | |||
{{pfrow | | | | | | | | | | }} | {{pfrow | | | | | | | | | | }} | ||
{{pfend}} | {{pfend}} | ||
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{{pfend}} | {{pfend}} | ||
|{{pfstart}} | |{{pfstart}} | ||
{{pfrow | | | | |j|j| | | | }} | |||
{{pfrow | | | | |j| | | | | }} | {{pfrow | | | | |j| | | | | }} | ||
{{pfrow | | | | |j| | | | | }} | {{pfrow | | | | |j| | | | | }} | ||
{{pfrow | | | | | | | | | | }} | {{pfrow | | | | | | | | | | }} | ||
{{pfend}} | {{pfend}} | ||
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{{pfend}} | {{pfend}} | ||
|{{pfstart}} | |{{pfstart}} | ||
{{pfrow | | | | |j| | | | | }} | {{pfrow | | | | |j| | | | | }} | ||
{{pfrow | | | | |j| | | | | }} | {{pfrow | | | | |j| | | | | }} | ||
{{pfrow | | | |j|j| | | | | }} | |||
{{pfrow | | | | | | | | | | }} | {{pfrow | | | | | | | | | | }} | ||
{{pfend}} | {{pfend}} | ||
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{{pfend}} | {{pfend}} | ||
|{{pfstart}} | |{{pfstart}} | ||
{{pfrow | | | | |l| | | | | }} | {{pfrow | | | | |l| | | | | }} | ||
{{pfrow | | | | |l| | | | | }} | {{pfrow | | | | |l| | | | | }} | ||
{{pfrow | | | | |l|l| | | | }} | |||
{{pfrow | | | | | | | | | | }} | {{pfrow | | | | | | | | | | }} | ||
{{pfend}} | {{pfend}} | ||
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{{pfend}} | {{pfend}} | ||
|{{pfstart}} | |{{pfstart}} | ||
{{pfrow | | | |l|l| | | | | }} | |||
{{pfrow | | | | |l| | | | | }} | {{pfrow | | | | |l| | | | | }} | ||
{{pfrow | | | | |l| | | | | }} | {{pfrow | | | | |l| | | | | }} | ||
{{pfrow | | | | | | | | | | }} | {{pfrow | | | | | | | | | | }} | ||
{{pfend}} | {{pfend}} | ||
|} | |} | ||
[[Category:Interface]] |
Latest revision as of 16:39, 27 January 2021
A tetromino's orientation, with regards to Tetris refers to the different ways that tetromino can exist after rotations.
Normally all the tetrominoes have a total of nineteen orientations, but probably to make things more symmetric, newer games add six orientations: two for S, Z, and I.
Point up Flat down |
Point right Flat left |
Point down Flat up |
Point left Flat right | ||||
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