Category:Rotation systems: Difference between revisions
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A '''rotation system''' broadly represents where and how [[tetromino]]es spawn, how they [[rotate]], and what [[wall kick]]s they may perform. Different rotation systems exist through a broad spectrum of [[game]]s, some having their own unique system, others in a series may change only a little. | A '''rotation system''' broadly represents where and how [[tetromino]]es spawn, how they [[rotate]], and what [[wall kick]]s they may perform. Different rotation systems exist through a broad spectrum of [[game]]s, some having their own unique system, others in a series may change only a little. | ||
Notable systems: | Notable systems: | ||
*[[ORS|Original Rotation System]] | *[[ORS|Original Rotation System]] Used by the first Tetris game. | ||
*[[SRS|Super Rotation System]] (or SRS) | *[[SRS|Super Rotation System]] (or SRS) | ||
*[[TGM Rotation|Arika Rotation System]] (or ARS) | *[[TGM Rotation|Arika Rotation System]] (or ARS) | ||
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*[[Nintendo Rotation System]] | *[[Nintendo Rotation System]] | ||
*[[DTET Rotation System]] | *[[DTET Rotation System]] | ||
[[Category:Mechanics]] | |||
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Latest revision as of 21:24, 5 November 2023
A rotation system broadly represents where and how tetrominoes spawn, how they rotate, and what wall kicks they may perform. Different rotation systems exist through a broad spectrum of games, some having their own unique system, others in a series may change only a little. Notable systems:
- Original Rotation System Used by the first Tetris game.
- Super Rotation System (or SRS)
- Arika Rotation System (or ARS)
- Sega Rotation System
- Nintendo Rotation System
- DTET Rotation System
Pages in category "Rotation systems"
The following 8 pages are in this category, out of 8 total.