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|publisher = N/A | |publisher = N/A | ||
|released = Version 7.5.0 released on January 22nd, 2011 | |released = Version 7.5.0 released on January 22nd, 2011 | ||
|platform = Java | |platform = Java+OpenGL | ||
|preview = variable | |preview = variable | ||
|playfield = variable | |playfield = variable | ||
|hold = | |hold = Togglable | ||
|hard = | |hard = Togglable | ||
|system = | |system = Selectable and customizable | ||
|title-scrn = NullpoTitleScreen.png | |title-scrn = NullpoTitleScreen.png | ||
|boxart = NullpoModeSelect.png | |boxart = NullpoModeSelect.png | ||
|ingame-scrn = PhantomManiaIngame.png | |ingame-scrn = PhantomManiaIngame.png | ||
}} | }} | ||
'''NullpoMino''' is a cross-platform, open-source Tetris fan game notable for variety of gameplay modes and customizability. It is a Tetris clone written in Java providing three versions: One using [http://slick.cokeandcode.com/ Slick], another using [http://sdljava.sourceforge.net/ sdljava], the last using [http://en.wikipedia.org/wiki/Swing_(Java) Swing]. It was created by NullNoname. | |||
It simulates numerous games, including the [[TGM series]], and contains a utility for creating (and editing) your own custom rotation systems as well. | It simulates numerous games, including the [[TGM series]], and contains a utility for creating (and editing) your own custom rotation systems as well. | ||
NullpoMino is one of the few Tetris games, official or not, with a truly cross-platform online vs. mode, the others being [[Tetrinet | TetriNET]], [[Blockbox]], [[Tetris Friends]], and [[MultriNet]]. [[Blockles]] also would have been on this list before its demise. | NullpoMino is one of the few Tetris games, official or not, with a truly cross-platform online vs. mode, the others being [[Tetrinet | TetriNET]], [[Blockbox]], [[Tetris Friends]], and [[MultriNet]]. [[Blockles]] also would have been on this list before its demise due to copyright infringement (TTC has copyrighted and trademarked the tetrimino shapes). | ||
All of the game modes with "Mania" in their names are based directly on TGM modes, except for the two added by Zircean: Retro Mania | ==Game Modes== | ||
All of the game modes with "Mania" in their names are based directly on TGM modes, except for the two added by Zircean: Retro Mania plays like [[Tetris (Sega) | Sega Arcade Tetris]], while Phantom Mania takes the Death speed curve and makes it invisible. | |||
* Marathon: Guideline 15/20 level Marathon with fixed Goal system | * Marathon: Guideline 15/20/endless level Marathon with fixed Goal system | ||
* Marathon+: Survival mode from [[Tetris Friends]]. It has semi-invisible bonus challenge at level 21. | * Marathon+: Survival mode from [[Tetris Friends]]. It has semi-invisible bonus challenge at level 21. | ||
* Extreme: Plays like Master mode from [[Tetris Zone]]. A 20G mode with guideline scoring rules. | * Extreme: Plays like Master mode from [[Tetris Zone]]. A 20G mode with guideline scoring rules. | ||
* Line Race: A [[40 lines | 40 line]] game. The goal is customizable from 20, 40, and | * Line Race: A [[40 lines | 40 line]] game. The goal is customizable from 20, 40, 100, and 1000 lines (sometimes with alternating Ss and Zs). | ||
* Score Race: Race to specific points (10000, 25000, or 30000). Plays similar to [[Tetris Evolution]]'s Score mode. | * Score Race: Race to specific points (10000, 25000, or 30000). Plays similar to [[Tetris Evolution]]'s Score mode. | ||
* Dig Race: Break the bottom of 5, 10, or 18 lines of garbage as fast as you can. | * Dig Race: Break the bottom of 5, 10, or 18 lines of garbage as fast as you can. | ||
Line 33: | Line 31: | ||
* [[Ultra]]: Timed score (or lines) attack. | * [[Ultra]]: Timed score (or lines) attack. | ||
* Technician: Challenge mode from [[Tetris Zone|guideline]] [[Tetris Online (Japan)|games]]. Uses variable Goal system. | * Technician: Challenge mode from [[Tetris Zone|guideline]] [[Tetris Online (Japan)|games]]. Uses variable Goal system. | ||
* [[Square Platforming| Square]]: [[The New Tetris]]/[[Tetris Worlds]] Square mode (use rule: Square) | * [[Square Platforming| Square]]: [[The New Tetris]]/[[Tetris Worlds]] Square mode (use rule: Square). The wallkicks are wrong. | ||
* Retro Marathon: [[Tetris (NES, Nintendo)|Nintendo's NES Tetris]] and [[Tetris & Dr. Mario]] (SNES) -- very inaccurate, as various features particular to NES Tetris are unimplemented. Also includes Arrange, which extends the gravity table of Type-A to exceed 1G. (use rule: Nintendo-R) | * Retro Marathon: Plays like [[Tetris (NES, Nintendo)|Nintendo's NES Tetris]] and [[Tetris & Dr. Mario]] (SNES) -- very inaccurate, as various features particular to NES Tetris are unimplemented. Also includes Arrange, which extends the gravity table of Type-A to exceed 1G. (use rule: Nintendo-R) | ||
* Retro Mastery: How efficient can you be? A GPA-like efficiency rating is given at the end of the game, and Tetrises only add three lines to your total, in order to give you more time to score points before getting to the faster levels. (use rule: Nintendo-R) | * Retro Mastery: How efficient can you be? A GPA-like efficiency rating is given at the end of the game, and Tetrises only add three lines to your total, in order to give you more time to score points before getting to the faster levels. (use rule: Nintendo-R) | ||
* Retro Mania: [[Tetris (Sega) | Sega Arcade Tetris]] (use rule: Classic0) | * Retro Mania: Plays like [[Tetris (Sega) | Sega Arcade Tetris]] (use rule: Classic0) | ||
* Grade Mania: [[Tetris_The_Grand_Master | Tetris The Grand Master ]] (use rule: Classic1) | * Grade Mania: Plays like [[Tetris_The_Grand_Master | Tetris The Grand Master ]] (use rule: Classic1) | ||
* Grade Mania 2: Master Mode from [[Tetris_The_Absolute_The_Grand_Master_2_PLUS | Tetris The Absolute The Grand Master 2 PLUS]] (use rule: Classic2) | * Grade Mania 2: Plays like Master Mode from [[Tetris_The_Absolute_The_Grand_Master_2_PLUS | Tetris The Absolute The Grand Master 2 PLUS]] (use rule: Classic2) | ||
* Grade Mania 3: Master Mode from [[Tetris_The_Grand_Master_3_Terror-Instinct | Tetris The Grand Master 3 Terror-Instinct]] (World rule: Standard-Hard; Classic rule: Classic3) | * Grade Mania 3: Plays like Master Mode from [[Tetris_The_Grand_Master_3_Terror-Instinct | Tetris The Grand Master 3 Terror-Instinct]] (World rule: Standard-Hard; Classic rule: Classic3) | ||
* Score Attack: Normal Mode from [[Tetris_The_Absolute_The_Grand_Master_2_PLUS | Tetris The Absolute The Grand Master 2 PLUS]] -- item blocks at 100 and 200 unimplemented (use rule: Classic2) | * Score Attack: Plays like Normal Mode from [[Tetris_The_Absolute_The_Grand_Master_2_PLUS | Tetris The Absolute The Grand Master 2 PLUS]] -- item blocks at 100 and 200 unimplemented (use rule: Classic2) | ||
* Speed Mania: T.A. Death Mode from [[Tetris_The_Absolute_The_Grand_Master_2_PLUS | Tetris The Absolute The Grand Master 2 PLUS]] (use rule: Classic2) | * Speed Mania: T.A. Plays like Death Mode from [[Tetris_The_Absolute_The_Grand_Master_2_PLUS | Tetris The Absolute The Grand Master 2 PLUS]] (use rule: Classic2) | ||
* Speed Mania 2: Shirase Mode from [[Tetris_The_Grand_Master_3_Terror-Instinct | Tetris The Grand Master 3 Terror-Instinct]] (World rule: Standard-Hard; Classic rule: Classic3) | * Speed Mania 2: Plays like Shirase Mode from [[Tetris_The_Grand_Master_3_Terror-Instinct | Tetris The Grand Master 3 Terror-Instinct]] (World rule: Standard-Hard; Classic rule: Classic3) | ||
* Garbage Mania: TGM+ Mode from [[Tetris_The_Absolute_The_Grand_Master_2_PLUS | Tetris The Absolute The Grand Master 2 PLUS]] (use rule: Classic2) | * Garbage Mania: Plays like TGM+ Mode from [[Tetris_The_Absolute_The_Grand_Master_2_PLUS | Tetris The Absolute The Grand Master 2 PLUS]] (use rule: Classic2) | ||
* Phantom Mania: Original invisible survival mode based on T.A. Death mode. (use rules: Classic3, Classic2) | * Phantom Mania: Original invisible survival mode based on T.A. Death mode. (use rules: Classic3, Classic2) | ||
* Final: From Heboris | * Final: From Heboris U.E. Lite. Play without tool-assistance at your own peril. | ||
* Time Attack: Line-based time attack modes from or inspired by Tetris The Grand Master ACE. (use rules: Classic-Easy-*, Standard-Hard128) | * Time Attack: Line-based time attack modes from or inspired by Tetris The Grand Master ACE. (use rules: Classic-Easy-*, Standard-Hard128) | ||
* Practice: A training mode with various options. | * Practice: A training mode with various options. | ||
* Gem Mania: Sakura Mode from [[Tetris_The_Grand_Master_3_Terror-Instinct | Tetris The Grand Master 3 Terror-Instinct]] (World rule: Standard-Hard; Classic rule: Classic3) | * Gem Mania: Plays like Sakura Mode from [[Tetris_The_Grand_Master_3_Terror-Instinct | Tetris The Grand Master 3 Terror-Instinct]] (World rule: Standard-Hard; Classic rule: Classic3) | ||
* VS-Battle: Guideline style 2-players battle mode. | * VS-Battle: Guideline style 2-players battle mode. | ||
* Tool-VS Map Edit: map editor (not a real game mode) | * Tool-VS Map Edit: map editor (not a real game mode) | ||
* Avalanche: [[Puyo | * Avalanche: Plays like [[Puyo Puyo]] (use rule: Avalanche) | ||
* Physician: [[Dr. Mario]] (use rule: Physician) | * Physician: Plays like [[Dr. Mario]] (use rule: Physician) | ||
* SPF: [[Super Puzzle Fighter II Turbo]] (use rule: SPF) | * SPF: Plays like [[Super Puzzle Fighter II Turbo]] (use rule: SPF) | ||
= | == See also == | ||
*[[NullpoMino Forks and Mods]] | |||
==External links== | |||
*[http:// | *[http://github.com/nullpomino/nullpomino GitHub project page] | ||
*[http://harddrop.com/forums/index.php?showtopic=2035 Hard Drop thread] | *[http://harddrop.com/forums/index.php?showtopic=2035 Hard Drop thread] | ||
*[http://harddrop.com/forums/index.php?showtopic=2317 Nullpomino guide] | *[http://harddrop.com/forums/index.php?showtopic=2317 Nullpomino guide] | ||
[[Category:Games | {{stub}} | ||
[[Category:Games]] |
Latest revision as of 17:15, 5 November 2023
NullpoMino | |
---|---|
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Developer(s) | NullNoname, Zircean, Kitaru, Wojtek, myndzi, nightmareci, Poochy.EXE, awake, nmn, pineapple, Spirale |
Publisher(s) | N/A |
Release Date(s) | Version 7.5.0 released on January 22nd, 2011 |
Platform(s) | Java+OpenGL |
Gameplay Info | |
Next pieces | variable |
Playfield dimensions | variable |
Hold piece | Togglable |
Hard drop | Togglable |
Rotation system | Selectable and customizable |
Has 180 rotation | {{{180}}} |
Adjustable tuning | {{{tuning}}} |
Garbage attack type | {{{garbage}}} |
Garbage blocking type | {{{blocking}}} |
Website | {{{website}}} |
![]() |
![]() |
NullpoMino is a cross-platform, open-source Tetris fan game notable for variety of gameplay modes and customizability. It is a Tetris clone written in Java providing three versions: One using Slick, another using sdljava, the last using Swing. It was created by NullNoname.
It simulates numerous games, including the TGM series, and contains a utility for creating (and editing) your own custom rotation systems as well.
NullpoMino is one of the few Tetris games, official or not, with a truly cross-platform online vs. mode, the others being TetriNET, Blockbox, Tetris Friends, and MultriNet. Blockles also would have been on this list before its demise due to copyright infringement (TTC has copyrighted and trademarked the tetrimino shapes).
Game Modes
All of the game modes with "Mania" in their names are based directly on TGM modes, except for the two added by Zircean: Retro Mania plays like Sega Arcade Tetris, while Phantom Mania takes the Death speed curve and makes it invisible.
- Marathon: Guideline 15/20/endless level Marathon with fixed Goal system
- Marathon+: Survival mode from Tetris Friends. It has semi-invisible bonus challenge at level 21.
- Extreme: Plays like Master mode from Tetris Zone. A 20G mode with guideline scoring rules.
- Line Race: A 40 line game. The goal is customizable from 20, 40, 100, and 1000 lines (sometimes with alternating Ss and Zs).
- Score Race: Race to specific points (10000, 25000, or 30000). Plays similar to Tetris Evolution's Score mode.
- Dig Race: Break the bottom of 5, 10, or 18 lines of garbage as fast as you can.
- Combo Race: In a special playfield four (default) columns wide, try to make a single combo as long as possible. Lines auto-regenerate until the quota reaches the goal (20, 40, or 100 lines).
- Ultra: Timed score (or lines) attack.
- Technician: Challenge mode from guideline games. Uses variable Goal system.
- Square: The New Tetris/Tetris Worlds Square mode (use rule: Square). The wallkicks are wrong.
- Retro Marathon: Plays like Nintendo's NES Tetris and Tetris & Dr. Mario (SNES) -- very inaccurate, as various features particular to NES Tetris are unimplemented. Also includes Arrange, which extends the gravity table of Type-A to exceed 1G. (use rule: Nintendo-R)
- Retro Mastery: How efficient can you be? A GPA-like efficiency rating is given at the end of the game, and Tetrises only add three lines to your total, in order to give you more time to score points before getting to the faster levels. (use rule: Nintendo-R)
- Retro Mania: Plays like Sega Arcade Tetris (use rule: Classic0)
- Grade Mania: Plays like Tetris The Grand Master (use rule: Classic1)
- Grade Mania 2: Plays like Master Mode from Tetris The Absolute The Grand Master 2 PLUS (use rule: Classic2)
- Grade Mania 3: Plays like Master Mode from Tetris The Grand Master 3 Terror-Instinct (World rule: Standard-Hard; Classic rule: Classic3)
- Score Attack: Plays like Normal Mode from Tetris The Absolute The Grand Master 2 PLUS -- item blocks at 100 and 200 unimplemented (use rule: Classic2)
- Speed Mania: T.A. Plays like Death Mode from Tetris The Absolute The Grand Master 2 PLUS (use rule: Classic2)
- Speed Mania 2: Plays like Shirase Mode from Tetris The Grand Master 3 Terror-Instinct (World rule: Standard-Hard; Classic rule: Classic3)
- Garbage Mania: Plays like TGM+ Mode from Tetris The Absolute The Grand Master 2 PLUS (use rule: Classic2)
- Phantom Mania: Original invisible survival mode based on T.A. Death mode. (use rules: Classic3, Classic2)
- Final: From Heboris U.E. Lite. Play without tool-assistance at your own peril.
- Time Attack: Line-based time attack modes from or inspired by Tetris The Grand Master ACE. (use rules: Classic-Easy-*, Standard-Hard128)
- Practice: A training mode with various options.
- Gem Mania: Plays like Sakura Mode from Tetris The Grand Master 3 Terror-Instinct (World rule: Standard-Hard; Classic rule: Classic3)
- VS-Battle: Guideline style 2-players battle mode.
- Tool-VS Map Edit: map editor (not a real game mode)
- Avalanche: Plays like Puyo Puyo (use rule: Avalanche)
- Physician: Plays like Dr. Mario (use rule: Physician)
- SPF: Plays like Super Puzzle Fighter II Turbo (use rule: SPF)
See also
External links
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