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{{Infobox |title = Tetris Jr.
{{Infobox/Game
|developer = Blue Planet Software
|name=Tetris Jr.
|publisher = Squaresoft
|image=tetrisjr.png
|released = 1996
|developer=Blue Planet Software
|platform = dedicated handheld
|publisher=Squaresoft
|boxart = tetrisjr.png
|platform=dedicated handheld
|title-scrn=tjr.jpg
|releasedate=1996
|ingame-scrn=Hiro-TetrisJr.jpg
|preview=1
|preview= 1
|playfield=8x12
|playfield=8x12
|hold = No
|system=
|hard = No
|garbage=
|blocking=
|hold=No
|hard=No
|180=
|tuning=
|twitch=
|speedrun=
|strategywiki=
|website=
}}
}}


One rotation direction.
One rotation direction. There are clockwise and counterclockwise versions; one rotates only clockwise, other only counterclockwise.
 
== Gimmicks ==
== Gimmicks ==
The manual of Tetris Jr. describes eight modes.
The manual of Tetris Jr. describes eight modes.
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;Domino, vertically oriented: Press rotate to remove a single block below the piece.
;Domino, vertically oriented: Press rotate to remove a single block below the piece.
;Single block: Press rotate to drop a single block below the piece. This piece also has [[deep drop]], meaning it passes through layers of blocks to fill gaps.
;Single block: Press rotate to drop a single block below the piece. This piece also has [[deep drop]], meaning it passes through layers of blocks to fill gaps.
=== Game 2 and Game 6 ===
=== Game 2 and Game 6 ===
Playfield starts with [[garbage]]. Each round ends when a line is cleared in the bottom row, as in ''[[The Next Tetris]]''.
Playfield starts with [[garbage]]. Each round ends when a line is cleared in the bottom row, as in ''[[The Next Tetris]]''.
=== Game 3 and Game 7 ===
=== Game 3 and Game 7 ===
Blinking tetrominoes break into individual blocks when they lock, much like the Multiminos of ''[[The Next Tetris]]''.
Blinking tetrominoes break into individual blocks when they lock, much like the Multiminos of ''[[The Next Tetris]]''.
=== Game 4 and Game 8 ===
=== Game 4 and Game 8 ===
Blinking tetrominoes break into individual blocks of antimatter, which remove blocks from the field, when they lock. For example, an L tetromino placed on its side of length 2 will remove three blocks from one column and one from the next.
Blinking tetrominoes break into individual blocks of antimatter, which remove blocks from the field, when they lock. For example, an L tetromino placed on its side of length 2 will remove three blocks from one column and one from the next.
=== Games 5-8 ===
=== Games 5-8 ===
Every 60 seconds, a garbage line is added.
Every 60 seconds, a garbage line is added.
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*Tetris: 1500
*Tetris: 1500
*Level up: 400
*Level up: 400
==Gallery==
<gallery>
tjr.jpg          |
Hiro-TetrisJr.jpg |
</gallery>


== External links ==
== External links ==
http://64.233.187.104/search?q=cache:tM679AAUNAQJ:www.digitpress.com/faq/keychain.htm+%22tetris+jr.%22&hl=en&gl=us&ct=clnk&cd=6&client=firefox-a
http://64.233.187.104/search?q=cache:tM679AAUNAQJ:www.digitpress.com/faq/keychain.htm+%22tetris+jr.%22&hl=en&gl=us&ct=clnk&cd=6&client=firefox-a


[[Category:Games List]]
{{stub}}
[[Category:Games]]

Latest revision as of 13:13, 20 September 2024

Tetris Jr.
Tetrisjr.png
Release Information
Developer Blue Planet Software
Publisher Squaresoft
Platform dedicated handheld
Release Date 1996
Gameplay Information
Next pieces 1
Playfield dimensions 8x12
Rotation system
Hold piece
Hard drop
Has 180° rotation N/A
Adjustable tuning N/A
Websites

Twitch Speedrun.com StrategyWiki

One rotation direction. There are clockwise and counterclockwise versions; one rotates only clockwise, other only counterclockwise.

Gimmicks

The manual of Tetris Jr. describes eight modes.

Game 1 and Game 5

Special blinking pieces are present, similar to some of the blocks from DuelTris. They can add or remove blocks until they lock.

I tromino, vertically oriented
Press rotate to drop a single block below the piece.
Domino, vertically oriented
Press rotate to remove a single block below the piece.
Single block
Press rotate to drop a single block below the piece. This piece also has deep drop, meaning it passes through layers of blocks to fill gaps.

Game 2 and Game 6

Playfield starts with garbage. Each round ends when a line is cleared in the bottom row, as in The Next Tetris.

Game 3 and Game 7

Blinking tetrominoes break into individual blocks when they lock, much like the Multiminos of The Next Tetris.

Game 4 and Game 8

Blinking tetrominoes break into individual blocks of antimatter, which remove blocks from the field, when they lock. For example, an L tetromino placed on its side of length 2 will remove three blocks from one column and one from the next.

Games 5-8

Every 60 seconds, a garbage line is added.

Scoring

Scoring is similar to the system LJ65 used before switching to combo-based scoring.

  • Single: 100
  • Double: 300
  • Triple: 700
  • Tetris: 1500
  • Level up: 400

Gallery

External links

http://64.233.187.104/search?q=cache:tM679AAUNAQJ:www.digitpress.com/faq/keychain.htm+%22tetris+jr.%22&hl=en&gl=us&ct=clnk&cd=6&client=firefox-a

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