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{{Infobox | | {{Infobox/Game | ||
|developer = Blue Planet Software | |name=Tetris Jr. | ||
|publisher = Squaresoft | |image=tetrisjr.png | ||
|developer=Blue Planet Software | |||
|platform = dedicated handheld | |publisher=Squaresoft | ||
| | |platform=dedicated handheld | ||
|releasedate=1996 | |||
|preview=1 | |||
|preview= 1 | |||
|playfield=8x12 | |playfield=8x12 | ||
|hold = No | |system= | ||
|hard = No | |garbage= | ||
|blocking= | |||
|hold=No | |||
|hard=No | |||
|180= | |||
|tuning= | |||
|twitch= | |||
|speedrun= | |||
|strategywiki= | |||
|website= | |||
}} | }} | ||
One rotation direction. | One rotation direction. There are clockwise and counterclockwise versions; one rotates only clockwise, other only counterclockwise. | ||
== Gimmicks == | == Gimmicks == | ||
The manual of Tetris Jr. describes eight modes. | The manual of Tetris Jr. describes eight modes. | ||
Line 21: | Line 30: | ||
;Domino, vertically oriented: Press rotate to remove a single block below the piece. | ;Domino, vertically oriented: Press rotate to remove a single block below the piece. | ||
;Single block: Press rotate to drop a single block below the piece. This piece also has [[deep drop]], meaning it passes through layers of blocks to fill gaps. | ;Single block: Press rotate to drop a single block below the piece. This piece also has [[deep drop]], meaning it passes through layers of blocks to fill gaps. | ||
=== Game 2 and Game 6 === | === Game 2 and Game 6 === | ||
Playfield starts with [[garbage]]. Each round ends when a line is cleared in the bottom row, as in ''[[The Next Tetris]]''. | Playfield starts with [[garbage]]. Each round ends when a line is cleared in the bottom row, as in ''[[The Next Tetris]]''. | ||
=== Game 3 and Game 7 === | === Game 3 and Game 7 === | ||
Blinking tetrominoes break into individual blocks when they lock, much like the Multiminos of ''[[The Next Tetris]]''. | Blinking tetrominoes break into individual blocks when they lock, much like the Multiminos of ''[[The Next Tetris]]''. | ||
=== Game 4 and Game 8 === | === Game 4 and Game 8 === | ||
Blinking tetrominoes break into individual blocks of antimatter, which remove blocks from the field, when they lock. For example, an L tetromino placed on its side of length 2 will remove three blocks from one column and one from the next. | Blinking tetrominoes break into individual blocks of antimatter, which remove blocks from the field, when they lock. For example, an L tetromino placed on its side of length 2 will remove three blocks from one column and one from the next. | ||
=== Games 5-8 === | === Games 5-8 === | ||
Every 60 seconds, a garbage line is added. | Every 60 seconds, a garbage line is added. | ||
Line 37: | Line 50: | ||
*Tetris: 1500 | *Tetris: 1500 | ||
*Level up: 400 | *Level up: 400 | ||
==Gallery== | |||
<gallery> | |||
tjr.jpg | | |||
Hiro-TetrisJr.jpg | | |||
</gallery> | |||
== External links == | == External links == | ||
http://64.233.187.104/search?q=cache:tM679AAUNAQJ:www.digitpress.com/faq/keychain.htm+%22tetris+jr.%22&hl=en&gl=us&ct=clnk&cd=6&client=firefox-a | http://64.233.187.104/search?q=cache:tM679AAUNAQJ:www.digitpress.com/faq/keychain.htm+%22tetris+jr.%22&hl=en&gl=us&ct=clnk&cd=6&client=firefox-a | ||
[[Category:Games | {{stub}} | ||
[[Category:Games]] |
Latest revision as of 13:13, 20 September 2024
One rotation direction. There are clockwise and counterclockwise versions; one rotates only clockwise, other only counterclockwise.
Gimmicks
The manual of Tetris Jr. describes eight modes.
Game 1 and Game 5
Special blinking pieces are present, similar to some of the blocks from DuelTris. They can add or remove blocks until they lock.
- I tromino, vertically oriented
- Press rotate to drop a single block below the piece.
- Domino, vertically oriented
- Press rotate to remove a single block below the piece.
- Single block
- Press rotate to drop a single block below the piece. This piece also has deep drop, meaning it passes through layers of blocks to fill gaps.
Game 2 and Game 6
Playfield starts with garbage. Each round ends when a line is cleared in the bottom row, as in The Next Tetris.
Game 3 and Game 7
Blinking tetrominoes break into individual blocks when they lock, much like the Multiminos of The Next Tetris.
Game 4 and Game 8
Blinking tetrominoes break into individual blocks of antimatter, which remove blocks from the field, when they lock. For example, an L tetromino placed on its side of length 2 will remove three blocks from one column and one from the next.
Games 5-8
Every 60 seconds, a garbage line is added.
Scoring
Scoring is similar to the system LJ65 used before switching to combo-based scoring.
- Single: 100
- Double: 300
- Triple: 700
- Tetris: 1500
- Level up: 400
Gallery
External links
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