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== Tetris The Grand Master ==
== Definitions ==
Some of the following information may not be consistent with other wiki pages; where this applies, simply ignore the information elsewhere in the wiki. Information here is still work in progress.
Terms in [[TGM legend]] and [[Hard Drop Tetris Wiki:Glossary|Glossary]] will be used in my pages, with the original definitions. If you encounter a confusing term, look in TGM legend first, then Glossary if it's not in TGM legend.
=== Speed Timings ===
 
==== Gravity ====
=== Row Numbering ===
Directly from [[Tetris The Grand Master]], here is the gravity curve:
In my pages, row numbering follows this convention:
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"
 
|+'''Internal Gravity'''[http://www.tetrisconcept.com/forum/viewtopic.php?p=11130#11130]
<ol start=0>
!bgcolor="#80A3F8"|Level||bgcolor="#BBBBBB"|Interal Gravity<br>(1/256 G)||bgcolor="#80A3F8"|Level||bgcolor="#BBBBBB"|Internal Gravity<br>(1/256 G)
<li>[[Playfield#Vanish_zone|Vanish zone]]</li>
|-align = center
<li>First visible row</li>
|bgcolor="#C4E8E8"|0||4||bgcolor="#C4E8E8"|220|||32
<li>Second visible row</li>
|-align = center
...
|bgcolor="#C4E8E8"|30||6||bgcolor="#C4E8E8"|230||64
<li value=19>Nineteenth visible row</li>
|-align = center
<li>Twentieth visible row (last)</li>
|bgcolor="#C4E8E8"|35||8||bgcolor="#C4E8E8"|233||96
</ol>
|-align = center
 
|bgcolor="#C4E8E8"|40||10||bgcolor="#C4E8E8"|236||128
Row number 0 is the topmost row and successive rows are beneath it. In the listing above (which is TGM1's row configuration), there is a total of 21 usable rows.
|-align = center
 
|bgcolor="#C4E8E8"|50||12||bgcolor="#C4E8E8"|239||160
== My Own Pages ==
|-align = center
[[User:Nightmareci/Detailed description of Tetris The Grand Master | Detailed description of Tetris The Grand Master]]
|bgcolor="#C4E8E8"|60||16||bgcolor="#C4E8E8"|243||192
 
|-align = center
[[User:Nightmareci/Playing forever | Copy of the Playing forever page]]
|bgcolor="#C4E8E8"|70||32||bgcolor="#C4E8E8"|247||224
|-align = center
|bgcolor="#C4E8E8"|80||48||bgcolor="#C4E8E8"|251||256 (1G)
|-align = center
|bgcolor="#C4E8E8"|90||64||bgcolor="#C4E8E8"|300||512 (2G)
|-align = center
|bgcolor="#C4E8E8"|100||80||bgcolor="#C4E8E8"|330||768 (3G)
|-align = center
|bgcolor="#C4E8E8"|120||96||bgcolor="#C4E8E8"|360||1024 (4G)
|-align = center
|bgcolor="#C4E8E8"|140||112||bgcolor="#C4E8E8"|400||1280 (5G)
|-align = center
|bgcolor="#C4E8E8"|160||128||bgcolor="#C4E8E8"|420||1024 (4G)
|-align = center
|bgcolor="#C4E8E8"|170||144||bgcolor="#C4E8E8"|450||768 (3G)
|-align = center
|bgcolor="#C4E8E8"|200||4||bgcolor="#C4E8E8"|500||5120 (20G)
|}
In the following, Gcount is the current Gravity Count; Gspeed is the Gravity Speed, and is equal to one of the Internal Gravity entries in the above table. Also, all division is rounded down to an integer.
# Before the pieces' first displayed frame (such as during ARE):
#* Gcount = 0
#* Gspeed is set to the appropriate value for the current level
#* Attempt to place the piece in row number Gspeed / 256, higher if necessary (note: row 0 is the first row, 1 is the second, etc.)
# Every frame this piece is displayed:
#* If there are blocks below this piece:
#** Set Gcount to Gspeed
#* If Gcount is greater than or equal to 256:
#** Attempt to drop Gcount / 256 lines
#** Set Gcount to the remainder of Gcount / 256 (in C, this would be "Gcount %= 256")
#* Increase Gcount by Gspeed
#* Go back to 2.

Latest revision as of 15:51, 18 October 2023

Definitions

Terms in TGM legend and Glossary will be used in my pages, with the original definitions. If you encounter a confusing term, look in TGM legend first, then Glossary if it's not in TGM legend.

Row Numbering

In my pages, row numbering follows this convention:

  1. Vanish zone
  2. First visible row
  3. Second visible row
  4. ...
  5. Nineteenth visible row
  6. Twentieth visible row (last)

Row number 0 is the topmost row and successive rows are beneath it. In the listing above (which is TGM1's row configuration), there is a total of 21 usable rows.

My Own Pages

Detailed description of Tetris The Grand Master

Copy of the Playing forever page