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| == Tetris The Grand Master == | | == Definitions == |
| Some of the following information may not be consistent with other wiki pages; where this applies, simply ignore the information elsewhere in the wiki. Information here is still work in progress.
| | Terms in [[TGM legend]] and [[Hard Drop Tetris Wiki:Glossary|Glossary]] will be used in my pages, with the original definitions. If you encounter a confusing term, look in TGM legend first, then Glossary if it's not in TGM legend. |
| === Speed Timings ===
| | |
| ==== Gravity ==== | | === Row Numbering === |
| Directly from [[Tetris The Grand Master]], here is the gravity curve:
| | In my pages, row numbering follows this convention: |
| {| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"
| | |
| |+'''Internal Gravity'''[http://www.tetrisconcept.com/forum/viewtopic.php?p=11130#11130]
| | <ol start=0> |
| !bgcolor="#80A3F8"|Level||bgcolor="#BBBBBB"|Interal Gravity<br>(1/256 G)||bgcolor="#80A3F8"|Level||bgcolor="#BBBBBB"|Internal Gravity<br>(1/256 G)
| | <li>[[Playfield#Vanish_zone|Vanish zone]]</li> |
| |-align = center
| | <li>First visible row</li> |
| |bgcolor="#C4E8E8"|0||4||bgcolor="#C4E8E8"|220|||32
| | <li>Second visible row</li> |
| |-align = center
| | ... |
| |bgcolor="#C4E8E8"|30||6||bgcolor="#C4E8E8"|230||64
| | <li value=19>Nineteenth visible row</li> |
| |-align = center
| | <li>Twentieth visible row (last)</li> |
| |bgcolor="#C4E8E8"|35||8||bgcolor="#C4E8E8"|233||96
| | </ol> |
| |-align = center
| | |
| |bgcolor="#C4E8E8"|40||10||bgcolor="#C4E8E8"|236||128
| | Row number 0 is the topmost row and successive rows are beneath it. In the listing above (which is TGM1's row configuration), there is a total of 21 usable rows. |
| |-align = center
| | |
| |bgcolor="#C4E8E8"|50||12||bgcolor="#C4E8E8"|239||160
| | == My Own Pages == |
| |-align = center
| | [[User:Nightmareci/Detailed description of Tetris The Grand Master | Detailed description of Tetris The Grand Master]] |
| |bgcolor="#C4E8E8"|60||16||bgcolor="#C4E8E8"|243||192
| | |
| |-align = center
| | [[User:Nightmareci/Playing forever | Copy of the Playing forever page]] |
| |bgcolor="#C4E8E8"|70||32||bgcolor="#C4E8E8"|247||224
| |
| |-align = center
| |
| |bgcolor="#C4E8E8"|80||48||bgcolor="#C4E8E8"|251||256 (1G)
| |
| |-align = center
| |
| |bgcolor="#C4E8E8"|90||64||bgcolor="#C4E8E8"|300||512 (2G)
| |
| |-align = center
| |
| |bgcolor="#C4E8E8"|100||80||bgcolor="#C4E8E8"|330||768 (3G)
| |
| |-align = center
| |
| |bgcolor="#C4E8E8"|120||96||bgcolor="#C4E8E8"|360||1024 (4G)
| |
| |-align = center
| |
| |bgcolor="#C4E8E8"|140||112||bgcolor="#C4E8E8"|400||1280 (5G)
| |
| |-align = center
| |
| |bgcolor="#C4E8E8"|160||128||bgcolor="#C4E8E8"|420||1024 (4G)
| |
| |-align = center
| |
| |bgcolor="#C4E8E8"|170||144||bgcolor="#C4E8E8"|450||768 (3G)
| |
| |-align = center
| |
| |bgcolor="#C4E8E8"|200||4||bgcolor="#C4E8E8"|500||5120 (20G)
| |
| |}
| |
| In the following, Gcount is the current Gravity Count; Gspeed is the Gravity Speed, and is equal to one of the Internal Gravity entries in the above table. Also, all division is rounded down to an integer.
| |
| # Before the pieces' first displayed frame (such as during ARE):
| |
| #* Gcount = 0
| |
| #* Gspeed is set to the appropriate value for the current level
| |
| #* Attempt to place the piece in row number Gspeed / 256, higher if necessary (note: row 0 is the first row, 1 is the second, etc.)
| |
| # Every frame this piece is displayed:
| |
| #* If there are blocks below this piece:
| |
| #** Set Gcount to Gspeed
| |
| #* If Gcount is greater than or equal to 256:
| |
| #** Attempt to drop Gcount / 256 lines
| |
| #** Set Gcount to the remainder of Gcount / 256 (in C, this would be "Gcount %= 256")
| |
| #* Increase Gcount by Gspeed
| |
| #* Go back to 2.
| |
Definitions
Terms in TGM legend and Glossary will be used in my pages, with the original definitions. If you encounter a confusing term, look in TGM legend first, then Glossary if it's not in TGM legend.
Row Numbering
In my pages, row numbering follows this convention:
- Vanish zone
- First visible row
- Second visible row
...
- Nineteenth visible row
- Twentieth visible row (last)
Row number 0 is the topmost row and successive rows are beneath it. In the listing above (which is TGM1's row configuration), there is a total of 21 usable rows.
My Own Pages
Detailed description of Tetris The Grand Master
Copy of the Playing forever page