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|hard = Hard and soft drop | |hard = Hard and soft drop | ||
|system = SRS | |system = SRS | ||
|boxart = | |boxart = Tetris_Deluxe.jpg | ||
|title-scrn= | |title-scrn= tdeluxetitlel.jpg | ||
|ingame-scrn= | |ingame-scrn= tdeluxeingame.jpg | ||
}} | }} | ||
''Not to be confused with [[Tetris DX]] released for the Game Boy Color.'' | ''Not to be confused with [[Tetris DX]] released for the Game Boy Color.'' | ||
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The levels increase every ten lines. Speed tops out at level fifteen, but levels continue to increase indefinitely. The game never exceeds [[drop|1g]]. By level fifteen, the tetrominoes appear to fall one row per frame. | The levels increase every ten lines. Speed tops out at level fifteen, but levels continue to increase indefinitely. The game never exceeds [[drop|1g]]. By level fifteen, the tetrominoes appear to fall one row per frame. | ||
[[Category:Games | {{stub}} | ||
[[Category:Games]] |
Latest revision as of 17:15, 5 November 2023
Tetris Deluxe | |
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Developer(s) | Blue Lava Wireless |
Publisher(s) | Blue Lava Wireless |
Release Date(s) | March 12, 2004 |
Platform(s) | Mobile |
Gameplay Info | |
Next pieces | Four |
Playfield dimensions | 10w x 22h (20h visible) |
Hold piece | Hold function |
Hard drop | Hard and soft drop |
Rotation system | SRS |
Has 180 rotation | {{{180}}} |
Adjustable tuning | {{{tuning}}} |
Garbage attack type | {{{garbage}}} |
Garbage blocking type | {{{blocking}}} |
Website | {{{website}}} |
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Not to be confused with Tetris DX released for the Game Boy Color.
Tetris Deluxe is a Tetris Guideline-compliant game for western mobile phones. Blue Lava Wireless, formed by Henk Rogers, since sold the mobile Tetris license to Jamdat, which EA later aquired. Tetris Deluxe features endless "Marathon," "Ultra," which plays for three minutes, and "40 Lines." Tetris Deluxe counts lines the same as Tetris Worlds:
- Singles count as one
- Doubles count as three
- Triples count as five
- Tetrises count as eight
- Back to Back Tetrises count as twelve
The levels increase every ten lines. Speed tops out at level fifteen, but levels continue to increase indefinitely. The game never exceeds 1g. By level fifteen, the tetrominoes appear to fall one row per frame.
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