DTET: Difference between revisions

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|SRS = DTET Rotation
|SRS = DTET Rotation
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DTET was a fan game created in Japan with the goal to create the author's own vision of Tetris, different from both the [[Tetris Guideline|guidelines]] or [[TGM series|TGM]]. It implements many rule elements that are not seen elsewhere, such as a huge number of previews, and on-demand ARE canceling.
DTET was a fan game created in Japan with the goal to create the author's own vision of Tetris, different from both the [[Tetris Guideline|guidelines]] or [[TGM series|TGM]]. It implements many rule elements that are not seen elsewhere, such as a huge number of previews, and on-demand ARE canceling (elaborate?).

Revision as of 19:28, 26 December 2006

DTET

[[File:{{{boxart}}}|175px]]
Developer(s) Mihys
Publisher(s) N/A
Release Date(s) 2003? (First release)
Platform(s) Microsoft Windows

Gameplay Info

Next pieces 25
Playfield dimensions {{{playfield}}}
Hold piece No
Hard drop Yes
Rotation system {{{system}}}
Has 180 rotation {{{180}}}
Adjustable tuning {{{tuning}}}
Garbage attack type {{{garbage}}}
Garbage blocking type {{{blocking}}}
Website {{{website}}}
[[File:{{{title-scrn}}}|100px]] [[File:{{{ingame-scrn}}}|100px]]

DTET was a fan game created in Japan with the goal to create the author's own vision of Tetris, different from both the guidelines or TGM. It implements many rule elements that are not seen elsewhere, such as a huge number of previews, and on-demand ARE canceling (elaborate?).