IPod Tetris: Difference between revisions
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'''iPod Tetris''' is a [[ | {{Infobox/Game | ||
|name = iPod Tetris | |||
|releasedate = 2006 | |||
|platform = iPod | |||
|developer = Electronic Arts | |||
|publisher = Apple | |||
|playfield = 10 x 20 | |||
|preview = 3 | |||
|hold = No | |||
|hard = Yes | |||
|system = [[SRS]] | |||
|image = ipodtris.jpg | |||
}} | |||
'''iPod Tetris''' is a [[Game|licensed Tetris game]] for Fifth-Generation iPods with software version 1.2 or later, available for 4.99 USD or 600 yen from iTunes Music Store. It is of note that this game breaks some of the Tetris Company's guidelines, the largest difference being the lack of a hold function. | |||
== Gameplay == | == Gameplay == | ||
Line 5: | Line 18: | ||
*Prev: Rotate counterclockwise | *Prev: Rotate counterclockwise | ||
*Next: Rotate clockwise | *Next: Rotate clockwise | ||
* | *Center Button: Soft drop | ||
*Play: Hard drop | *Play/Pause: Hard drop | ||
*Pause | *Menu Button: Pause | ||
*[[ARE]]: No, however there is a short period after the piece enters the playfield where the game ignores player input. | |||
*[[ARE]]: | |||
*Initial: no | *Initial: no | ||
*[[ | *Hold: no | ||
*T-spin detection: | *[[Twist|T-spin]] bonus: yes | ||
*T-spin detection: 3-corner T no kick | |||
*Back-to-back bonus: Tetris only, not T-spin | *Back-to-back bonus: Tetris only, not T-spin | ||
==Gallery== | |||
<gallery> | |||
ipodtris2.jpg | |||
ipodtris3.jpg | |||
</gallery> | |||
{{stub}} | |||
[[Category:Games]] |
Latest revision as of 18:32, 17 January 2024
iPod Tetris | |
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Release Information | |
Developer | Electronic Arts |
Publisher | Apple |
Platform | iPod |
Release Date | 2006 |
Gameplay Information | |
Next pieces | 3 |
Playfield dimensions | 10 x 20 |
Rotation system | SRS |
Hold piece | ✗ |
Hard drop | ✓ |
Has 180° rotation | N/A |
Adjustable tuning | N/A |
Websites
|
iPod Tetris is a licensed Tetris game for Fifth-Generation iPods with software version 1.2 or later, available for 4.99 USD or 600 yen from iTunes Music Store. It is of note that this game breaks some of the Tetris Company's guidelines, the largest difference being the lack of a hold function.
Gameplay
- Rotate touch wheel: Shift sideways
- Prev: Rotate counterclockwise
- Next: Rotate clockwise
- Center Button: Soft drop
- Play/Pause: Hard drop
- Menu Button: Pause
- ARE: No, however there is a short period after the piece enters the playfield where the game ignores player input.
- Initial: no
- Hold: no
- T-spin bonus: yes
- T-spin detection: 3-corner T no kick
- Back-to-back bonus: Tetris only, not T-spin
Gallery
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