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| A [[tetromino]]es orientation, with regards to ''Tetris'' refers to the different ways that tetromino can exist after [[rotate|rotations]]. | | A [[tetromino|tetromino's]] orientation, with regards to ''Tetris'' refers to the different ways that tetromino can exist after [[rotate|rotations]]. |
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| Normally all the tetrominoes have a total of nineteen orientations, but probably to make things more symmetric, [[Tetris Guideline|newer games]] add six orientations: two for ''S'', ''Z'', and ''I''. | | Normally all the tetrominoes have a total of nineteen orientations, but probably to make things more symmetric, [[Tetris Guideline|newer games]] add six orientations: two for ''S'', ''Z'', and ''I''. |
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| {| | | {| |
| | ! Point up<br>Flat down |
| | ! Point right<br>Flat left |
| | ! Point down<br>Flat up |
| | ! Point left<br>Flat right |
| |- valign="top" | | |- valign="top" |
| |{{pfstart}} | | |{{pfstart}} |
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| {{pfend}} | | {{pfend}} |
| |} | | |} |
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| | [[Category:Interface]] |
Latest revision as of 16:39, 27 January 2021
A tetromino's orientation, with regards to Tetris refers to the different ways that tetromino can exist after rotations.
Normally all the tetrominoes have a total of nineteen orientations, but probably to make things more symmetric, newer games add six orientations: two for S, Z, and I.
Point up Flat down
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Point right Flat left
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Point down Flat up
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Point left Flat right
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