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| Normally all the tetrominoes have a total of nineteen orientations, but probably to make things more symmetric, [[Tetris Guideline|newer games]] add six orientations: two for ''S'', ''Z'', and ''I''. | | Normally all the tetrominoes have a total of nineteen orientations, but probably to make things more symmetric, [[Tetris Guideline|newer games]] add six orientations: two for ''S'', ''Z'', and ''I''. |
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| Orientations can be described either by the way they point (especially for T, which at least one reviewer has compared to a finger gesture [http://www.arkmay.com/tetris/pieces.html (link --ages 30+, contains sex references, nsfw)]) or by the way the longest flat side faces.
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| ! Point up<br>Flat down | | ! Point up<br>Flat down |
Latest revision as of 16:39, 27 January 2021
A tetromino's orientation, with regards to Tetris refers to the different ways that tetromino can exist after rotations.
Normally all the tetrominoes have a total of nineteen orientations, but probably to make things more symmetric, newer games add six orientations: two for S, Z, and I.
Point up Flat down
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Point right Flat left
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Point down Flat up
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Point left Flat right
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