From Hard Drop Tetris Wiki
Piotrlogin (talk | contribs) (add centers, and arika SRS always prefers up!) |
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Different [[game]]s that use [[SRS]] apply different [[wall kick]]s and [[floor kick]]s when the player [[twist]]s the I [[tetromino]]. TGM3 | Different [[game]]s that use [[SRS]] apply different [[wall kick]]s and [[floor kick]]s when the player [[twist]]s the I [[tetromino]]. [[SRS]] in TGMA is partially symmetric, fully symmetric in TGM3 and [[Tetris Perfect]]/[[Tetris Return]]. | ||
== Official SRS == | == Official SRS == | ||
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|valign="top"|{{pfstart}} | |valign="top"|{{pfstart}} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
{{pfrow| | | |i| | {{pfrow| | | |i|i1|i2|i| | | }} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | |w3|w4| | | | }} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
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{{pfstart}} | {{pfstart}} | ||
{{pfrow| | | | |i| | | | | }} | {{pfrow| | | | |i| | | | | }} | ||
{{pfrow| | | | | | {{pfrow| | | | |i1|w2| | | | }} | ||
{{pfrow| | | | | | {{pfrow| | | | |i3|w4| | | | }} | ||
{{pfrow| | | | |i| | | | | }} | {{pfrow| | | | |i| | | | | }} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
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{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
{{pfrow| | | | |i| | | | | }} | {{pfrow| | | | |i| | | | | }} | ||
{{pfrow| | | |t| | {{pfrow| | | |t|i1|w2|s|s| | }} | ||
{{pfrow| | |t|t| | {{pfrow| | |t|t|i3|s4|s|j|j|j}} | ||
{{pfrow| | | |t|i| | | | |j}} | {{pfrow| | | |t|i| | | | |j}} | ||
{{pfend}} | {{pfend}} | ||
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{{pfrow| | | |t| | |s|s| | }} | {{pfrow| | | |t| | |s|s| | }} | ||
{{pfrow| | |t|t| |s|s|j|j|j}} | {{pfrow| | |t|t| |s|s|j|j|j}} | ||
{{pfrow| | | |t|i| | {{pfrow| | | |t|i|i1|i2|i| |j}} | ||
{{pfend}} | {{pfend}} | ||
Rotated right | Rotated right | ||
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|valign="top"|{{pfstart}} | |valign="top"|{{pfstart}} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
{{pfrow| | | |i| | {{pfrow| | | |i|i1|i2|i| | | }} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | |w3|w4| | | | }} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
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|{{pfstart}} | |{{pfstart}} | ||
{{pfrow| | | | | |i| | | | }} | {{pfrow| | | | | |i| | | | }} | ||
{{pfrow| | | | | | | {{pfrow| | | | |w1|i2| | | | }} | ||
{{pfrow| | | | | | | {{pfrow| | | | |w3|i4| | | | }} | ||
{{pfrow| | | | | |i| | | | }} | {{pfrow| | | | | |i| | | | }} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
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{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
{{pfrow| | | | | |i| | | | }} | {{pfrow| | | | | |i| | | | }} | ||
{{pfrow| | |z|z| | | {{pfrow| | |z|z|w1|i2|t| | | }} | ||
{{pfrow|l|l|l|z| | {{pfrow|l|l|l|z|z3|i4|t|t| | }} | ||
{{pfrow|l| | | | |i|t| | | }} | {{pfrow|l| | | | |i|t| | | }} | ||
{{pfend}} | {{pfend}} | ||
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{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
{{pfrow| | | | | |i| | {{pfrow| | | | | |i|i1|i2|i| }} | ||
{{pfrow| | |z|z| | | | {{pfrow| | |z|z| | |t3|w4| | }} | ||
{{pfrow|l|l|l|z|z| |t|t| | }} | {{pfrow|l|l|l|z|z| |t|t| | }} | ||
{{pfrow|l| | | | | |t| | | }} | {{pfrow|l| | | | | |t| | | }} | ||
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|valign="top"|{{pfstart}} | |valign="top"|{{pfstart}} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
{{pfrow| | | |i| | {{pfrow| | | |i|i1|i2|i| | | }} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | |w3|w4| | | | }} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
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|{{pfstart}} | |{{pfstart}} | ||
{{pfrow| | | | | |i| | | | }} | {{pfrow| | | | | |i| | | | }} | ||
{{pfrow| | | | | | | {{pfrow| | | | |w1|i2| | | | }} | ||
{{pfrow| | | | | | | {{pfrow| | | | |w3|i4| | | | }} | ||
{{pfrow| | | | | |i| | | | }} | {{pfrow| | | | | |i| | | | }} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
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{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
{{pfrow| | | | | |i| | |sZ| }} | {{pfrow| | | | | |i| | |sZ| }} | ||
{{pfrow| | |z|z| | | {{pfrow| | |z|z|w1|i2|t| | | }} | ||
{{pfrow|l|l|l|z| | {{pfrow|l|l|l|z|z3|i4|t|t| | }} | ||
{{pfrow|l| | | | |i|t| | | }} | {{pfrow|l| | | | |i|t| | | }} | ||
{{pfend}} | {{pfend}} | ||
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{{pfrow| | |z|z| | |t| | | }} | {{pfrow| | |z|z| | |t| | | }} | ||
{{pfrow|l|l|l|z|z| |t|t| | }} | {{pfrow|l|l|l|z|z| |t|t| | }} | ||
{{pfrow|l| |i| | {{pfrow|l| |i|i1|i2|i|t| | | }} | ||
{{pfend}} | {{pfend}} | ||
Rotated left | Rotated left | ||
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|valign="top"|{{pfstart}} | |valign="top"|{{pfstart}} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
{{pfrow| | | |i| | {{pfrow| | | |i|i1|i2|i| | | }} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | |w3|w4| | | | }} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
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|{{pfstart}} | |{{pfstart}} | ||
{{pfrow| | | | |i| | | | | }} | {{pfrow| | | | |i| | | | | }} | ||
{{pfrow| | | | | | {{pfrow| | | | |i1|w2| | | | }} | ||
{{pfrow| | | | | | {{pfrow| | | | |i3|w4| | | | }} | ||
{{pfrow| | | | |i| | | | | }} | {{pfrow| | | | |i| | | | | }} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
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|{{pfstart}} | |{{pfstart}} | ||
{{pfrow| | | | | |i| | | | }} | {{pfrow| | | | | |i| | | | }} | ||
{{pfrow| | | | | | | {{pfrow| | | | | |i1|w2| | | }} | ||
{{pfrow| | | | | | | {{pfrow| | | | | |i3|w4| | | }} | ||
{{pfrow| | | | | |i| | | | }} | {{pfrow| | | | | |i| | | | }} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
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{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
{{pfrow| | | | | |i| | | | }} | {{pfrow| | | | | |i| | | | }} | ||
{{pfrow| | |z|z| | | {{pfrow| | |z|z| |i1|t2| | | }} | ||
{{pfrow|l|l|l|z|z| | {{pfrow|l|l|l|z|z|i3|t4|t| | }} | ||
{{pfrow|l| | | | |i|t| | | }} | {{pfrow|l| | | | |i|t| | | }} | ||
{{pfend}} | {{pfend}} | ||
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{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
{{pfrow| | |z|z| | |t| | | }} | {{pfrow| | |z|z| | |t| | | }} | ||
{{pfrow|l|l|l| | {{pfrow|l|l|l|z1|z2| |t|t| | }} | ||
{{pfrow|l| |i| | {{pfrow|l| |i|i3|i4|i|t| | | }} | ||
{{pfend}} | {{pfend}} | ||
Rotated left | Rotated left | ||
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|valign="top"|{{pfstart}} | |valign="top"|{{pfstart}} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
{{pfrow| | | |i| | {{pfrow| | | |i|i1|i2|i| | | }} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | |w3|w4| | | | }} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
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{{pfstart}} | {{pfstart}} | ||
{{pfrow| | | | |i| | | | | }} | {{pfrow| | | | |i| | | | | }} | ||
{{pfrow| | | | | | {{pfrow| | | | |i1|w2| | | | }} | ||
{{pfrow| | | | | | {{pfrow| | | | |i3|w4| | | | }} | ||
{{pfrow| | | | |i| | | | | }} | {{pfrow| | | | |i| | | | | }} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
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{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
{{pfrow| | | | |i| | | | | }} | {{pfrow| | | | |i| | | | | }} | ||
{{pfrow| | | |t| | {{pfrow| | | |t|i1|w2|s|s| | }} | ||
{{pfrow| | |t|t| | {{pfrow| | |t|t|i3|s4|s|j|j|j}} | ||
{{pfrow| | | |t|i| | | | |j}} | {{pfrow| | | |t|i| | | | |j}} | ||
{{pfend}} | {{pfend}} | ||
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|} | |} | ||
==Lockjaw | ==Lockjaw== | ||
In [[Lockjaw | In [[Lockjaw]], both left and right prefer to kick down rather than up when rotating: | ||
{| | {| | ||
|valign="top"|{{pfstart}} | |valign="top"|{{pfstart}} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
{{pfrow| | | |i| | {{pfrow| | | |i|i1|i2|i| | | }} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | |w3|w4| | | | }} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
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|{{pfstart}} | |{{pfstart}} | ||
{{pfrow| | | | | |i| | | | }} | {{pfrow| | | | | |i| | | | }} | ||
{{pfrow| | | | | | | {{pfrow| | | | |w1|i2| | | | }} | ||
{{pfrow| | | | | | | {{pfrow| | | | |w3|i4| | | | }} | ||
{{pfrow| | | | | |i| | | | }} | {{pfrow| | | | | |i| | | | }} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
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{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
{{pfrow| | | | | |i| | | | }} | {{pfrow| | | | | |i| | | | }} | ||
{{pfrow| | |z|z| | | {{pfrow| | |z|z|w1|i2|t| | | }} | ||
{{pfrow|l|l|l|z| | {{pfrow|l|l|l|z|z3|i4|t|t| | }} | ||
{{pfrow|l| | | | |i|t| | | }} | {{pfrow|l| | | | |i|t| | | }} | ||
{{pfend}} | {{pfend}} | ||
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{{pfrow| | |z|z| | |t| | | }} | {{pfrow| | |z|z| | |t| | | }} | ||
{{pfrow|l|l|l|z|z| |t|t| | }} | {{pfrow|l|l|l|z|z| |t|t| | }} | ||
{{pfrow|l| |i| | {{pfrow|l| |i|i1|i2|i|t| | | }} | ||
{{pfend}} | {{pfend}} | ||
Rotated left | Rotated left | ||
|} | |} | ||
==Arika SRS== | |||
Arika SRS (used in TGM3 and [[Tetris Perfect]]/[[Tetris Return]]'s SRS) always prefers to kick up! | |||
==Tetris Best/Perfect/Return== | ==Tetris Best/Perfect/Return== |
Revision as of 17:22, 30 August 2017
Different games that use SRS apply different wall kicks and floor kicks when the player twists the I tetromino. SRS in TGMA is partially symmetric, fully symmetric in TGM3 and Tetris Perfect/Tetris Return.
Official SRS
Tetris Worlds, Tetris DS and Tetris The Grand Master Ace are based on the Tetris Guideline, including SRS. They have the following behavior:
|
Rotated left |
Soft dropped |
Rotated right |
But the wall kicks are not symmetric, as Tetris Worlds, Tetris Deluxe, Tetris DS and Tetris The Grand Master Ace prefer to kick up rather than down when rotating left...
|
Rotated right |
Soft dropped |
Rotated left |
...unless there is another block to force a kick down:
|
Rotated right |
Soft dropped |
Rotated left |
The following can be performed instead. This is a well-known cheat in Tetris DS.
|
Rotated left |
Moved right |
Soft dropped |
Rotated left |
Tetris Advance
Minna no Soft Series: Tetris Advance, while implementing SRS, included several bugs including the lack of some wall kicks.
|
Rotated left |
Soft dropped, can't rotate right |
Lockjaw
In Lockjaw, both left and right prefer to kick down rather than up when rotating:
|
Rotated right |
Soft dropped |
Rotated left |
Arika SRS
Arika SRS (used in TGM3 and Tetris Perfect/Tetris Return's SRS) always prefers to kick up!
Tetris Best/Perfect/Return
Tetris Best, Tetris Perfect and its mods use a custom symmetrical rotation system that always prefers to kick down than up, so the problem is solved. Also, the additional kicks not in SRS make it possible to make I-spin Tetris:
|
Rotated right |
In Tetris Best, this is the extreme kick, so this setup is needed. In Tetris Perfect and mods, it may be displaced up+right due to 3-kicks.