Help:Playfield

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This doesn't belong here. This belongs in Tetris Concept wiki, as the extension is only installed there. Therefore the examples won't work.

Usually, you'll have a

<playfield>
one or more lines of the same length
</playfield>

Example

<playfield>
..JJJ.....
....J.....
..........
..........
..........
J.---...I.
JJJZ-SLLI.
OOZZTSSLI.
OOZTTTSLI.
GGG.GGGGGG
GGG.GGGGGG
</playfield>
<playfield>

..JJJ..... ....J..... .......... .......... .......... J.---...I. JJJZ-SLLI. OOZZTSSLI. OOZTTTSLI. GGG.GGGGGG GGG.GGGGGG </playfield>

Code Output

It is possible to show one preview by putting the next piece all alone in a 2-row-high playfield above the main playfield.

<playfield> .......... ...IIII... </playfield> <playfield> ......T... .....TTT.. .......... .......... ......-... J.JJJ---I. JJJZJSLLI. OOZZTSSLI. OOZTTTSLI. GGG.GGGGGG GGG.GGGGGG </playfield>

Unlike the fixed width templates, you can use any arbitrary width you want. Just be sure every row is the same length to ensure it works properly.

List

<playfield> ZLOSIJTG-CPB X1234567890.D </playfield>

Note: Using space as an empty cell is not suggested, as it hinders readability for other editors; support for using space may or may not be unsupported in the future, as well. It is also suggested you only use purely uppercase letters, as there may be extensions in the future that interpret lowercase as something different from uppercase.

Code Img Description
space Tet.png Empty Cell
. .Tet.png Empty Cell
Z ZTet.png Red Block (Z Tetromino)
L LTet.png Orange Block (L Tetromino)
O OTet.png Yellow Block (O Tetromino)
S STet.png Green Block (S Tetromino)
I ITet.png Cyan Block (I Tetromino)
J JTet.png Blue Block (J Tetromino)
T TTet.png Purple Block (T Tetromino)
G GTet.png Gray Block (ghost piece)
- -Tet.png Line clear
D DTet.png Down arrow, soft drop, firm drop
C CTet.png Rotation center of a piece, a bomb in Bombliss, or any other specially marked block
P PTet.png Purple block for the T Tetromino, designed for use in documenting T-Spin setups
B BTet.png Mark a cell that has to be occupied for something (like a wallkick) to happen
X XTet.png Mark a cell that cannot be occupied for something (like a wallkick) to happen
1–9 1Tet.png2Tet.png3Tet.png Mark the cells that reject a given kick position

However, this extension (or a variation) may be installed in the future, so we have included this page as well.

For instructions on playfield diagrams that work on Hard Drop - Tetris Wiki, see {{pfstart}}.