Tetris (NES, Nintendo)

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Tetris

Developer(s) Nintendo
Publisher(s) Nintendo
Release Date(s) 1989
Platform(s) NES

Gameplay Info

Next pieces 1
Playfield dimensions 10x20
Hold piece no
Hard drop none
Rotation system Nintendo Rotation System
right-handed version
NES Tetris Box Front.jpg
NES Tetris SS2.gif NES Tetris SS1.gif

Nintendo published the first official version of Tetris for Nintendo Entertainment System. Unlike Tetяis, this game has no 2-player mode.

[edit] Details

The Nintendo Entertainment System is specified to run at 60.0988 frames per second.

Rotation system is a right-handed Nintendo Rotation System. Lock delay, wall kick, and hard drop are not present. DAS initial delay is 16 frames, and then every 6 frames through subtraction from the DAS counter. If the DAS counter reaches 16 and the piece cannot shift, nothing is subtracted from the counter. On top of that, the DAS counter is instantly set to 16 if a tap shift is blocked. The DAS counter does not reset to zero when the d-pad returns to neutral, but when left or right is first pressed. Soft drop speed is 1/2G. ARE is 10~18 frames depending on the height at which the piece locked; pieces that lock in the bottom two rows are followed by 10 frames of entry delay, and each group of 4 rows above that has an entry delay 2 frames longer than the last. line clear delay is an additional 17~20 frames depending on the frame that the piece locks; the animation has 5 steps that advance when the global frame counter modulo 4 equals 0. As a consequence, the first step of the line clear animation is not always a set number of frames. DAS charging is completely dead during ARE and line clear. While tapping or changing direction during active time would reset the counter, inputting left or right during ARE or the line clear animation has no effect on the value of the counter. This means that any DAS charge left over from the previous piece can be redirected during ARE.

The following table of gravity speeds was observed and later found to be stored at $898E (offset $099E in the iNES format ROM):

Level Frames per Gridcell
00 48
01 43
02 38
03 33
04 28
05 23
06 18
07 13
08 8
09 6
10–12 5
13–15 4
16–18 3
19–28 2
29+ 1

In Marathon (called A-TYPE), when the player line clear (startLevel × 10 + 10) or max(100, (startLevel × 10 - 50)) lines, whatever comes first, the level advances by 1. After this, the level advances by 1 for every 10 lines.

  • Start at level 5, advance to level 6 at 60 lines, advance to level 7 at 70 lines.
  • Start at level 12, advance to level 13 at 100 lines, advance to level 14 at 110 lines.
  • Start at level 16, advance to level 17 at 110 lines, advance to level 18 at 120 lines.



[edit] See also

Tetris and other puzzle games published by Nintendo {{}}
Console releases: Tetris (NES, Nintendo) | Tetris & Dr. Mario | The New Tetris | Tetris Party
Handheld releases: Tetris (Game Boy) | Tetris DX | Tetris DS
Topics: Nintendo Rotation System

[edit] External links