User:ERR0R: Difference between revisions

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Hi, fellow Tetris Addicts! I am eRR0R. You might also know me as Okey_Dokey, mISStAKE or Integration. I like to play classic themed Tetris games such as [[Tetris (Game Boy)]], [[Cultris II]] and [[Multris]]. I don't like [[Hold]] and clean garbage. And I think step- or move-reset [[Lock delay]] ruins any Marathon experience. Sign to my [[User_talk:ERR0R|guestbook]] if you want.
Hi, fellow Te[[UserTERR0R|t]]ris Addic[[UserTERR0R|t]]s! I am [[eRR0R]]. [[User:YERR0R|y]]ou migh[[UserTERR0R|t]] also know me as Oke[[User:YERR0R|y]]_Doke[[User:YERR0R|y]], mISS[[UserTERR0R|t]]AKE or In[[UserTERR0R|t]]egra[[UserTERR0R|t]]ion. I like [[UserTERR0R|t]]o pla[[User:YERR0R|y]] classic [[UserTERR0R|t]]hemed Te[[UserTERR0R|t]]ris games such as [[Tetris (Game Boy)]], [[Cultris II]] and [[Multris]]. I don'[[UserTERR0R|t]] like [[Hold]] and clean garbage. And I [[UserTERR0R|t]]hink s[[UserTERR0R|t]]ep- or move-rese[[UserTERR0R|t]] [[Lock delay]] ruins an[[User:YERR0R|y]] Mara[[UserTERR0R|t]]hon experience. Sign [[UserTERR0R|t]]o m[[User:YERR0R|y]] [[User_talk:ERR0R|guestbook]] if [[User:YERR0R|y]]ou wan[[UserTERR0R|t]]. Also, I'm a [[book]].


== Pages ==
== Pages ==


'''Pages I've written:'''
'''Pages I've wri[[UserTERR0R|t]][[UserTERR0R|t]]en:'''
 
* [[A deadly piece sequence]]
* [[A deadly piece sequence]]
* [[Parity]]
* [[Parity]]
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* [[Opener]]
* [[Opener]]


'''Pages I've edited:'''
'''Pages I've edi[[UserTERR0R|t]]ed:'''
* [[Tetris (Game Boy)]]
* [[Tetris (Game Boy)]]
* [[Cultris II]]
* [[Cultris II]]
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* [[BT Cannon]]
* [[BT Cannon]]


== Matrix Graphics ==
== Ma[[UserTERR0R|t]]rix Graphics ==


I've uploaded some graphics I'd like to use.  
I've uploaded some graphics I'd like [[UserTERR0R|t]]o use.  


A block that conflicts with an existing mino is noted by e.g. '''-J''' where J stands for a J piece. The center of a rotation is noted by e.g. '''+J'''.
A block [[UserTERR0R|t]]ha[[UserTERR0R|t]] conflic[[UserTERR0R|t]]s wi[[UserTERR0R|t]]h an exis[[UserTERR0R|t]]ing mino is no[[UserTERR0R|t]]ed b[[User:YERR0R|y]] e.g. '''-J''' where J s[[UserTERR0R|t]]ands for a J piece. The cen[[UserTERR0R|t]]er of a ro[[UserTERR0R|t]]a[[UserTERR0R|t]]ion is no[[UserTERR0R|t]]ed b[[User:YERR0R|y]] e.g. '''+J'''.


{{pfstart}}
{{pfstart}}
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{{pfend}}
{{pfend}}


In most games the rotation of an I and O piece is off-grid. The notation is more complicated here: a letter/symbol follwed by a number. Examples: I1, W2, !3, G4. The number at the end notes where the cell is located relative to the origin. The first letter stands for W = white space, G = garbage, I = I piece, O = O piece, ! = I piece in conflict with garbage cell, 0 (zero) = O piece in conflict with garbage cell.
In mos[[UserTERR0R|t]] games [[UserTERR0R|t]]he ro[[UserTERR0R|t]]a[[UserTERR0R|t]]ion of an I and O piece is off-grid. The no[[UserTERR0R|t]]a[[UserTERR0R|t]]ion is more complica[[UserTERR0R|t]]ed here: a le[[UserTERR0R|t]][[UserTERR0R|t]]er/s[[User:YERR0R|y]]mbol follwed b[[User:YERR0R|y]] a number. Examples: I1, W2, !3, G4. The number a[[UserTERR0R|t]] [[UserTERR0R|t]]he end no[[UserTERR0R|t]]es where [[UserTERR0R|t]]he cell is loca[[UserTERR0R|t]]ed rela[[UserTERR0R|t]]ive [[UserTERR0R|t]]o [[UserTERR0R|t]]he origin. The firs[[UserTERR0R|t]] le[[UserTERR0R|t]][[UserTERR0R|t]]er s[[UserTERR0R|t]]ands for W = whi[[UserTERR0R|t]]e space, G = garbage, I = I piece, O = O piece, ! = I piece in conflic[[UserTERR0R|t]] wi[[UserTERR0R|t]]h garbage cell, 0 (zero) = O piece in conflic[[UserTERR0R|t]] wi[[UserTERR0R|t]]h garbage cell.


{{pfstart}}
{{pfstart}}
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{{pfend}}
{{pfend}}


For chessfield patterns (Parity), use the letters W and B for White and Black squares. The current piece can be illustrated by Q and K.
For chessfield pa[[UserTERR0R|t]][[UserTERR0R|t]]erns (Pari[[UserTERR0R|t]][[User:YERR0R|y]]), use [[UserTERR0R|t]]he le[[UserTERR0R|t]][[UserTERR0R|t]]ers W and B for Whi[[UserTERR0R|t]]e and Black squares. The curren[[UserTERR0R|t]] piece can be illus[[UserTERR0R|t]]ra[[UserTERR0R|t]]ed b[[User:YERR0R|y]] Q and K.


{{pfstart}}
{{pfstart}}
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{{pfend}}
{{pfend}}


Or use -L, -J, -O, -T, -I, -S, -Z to illustrate the current piece
Or use -L, -J, -O, -T, -I, -S, -Z [[UserTERR0R|t]]o illus[[UserTERR0R|t]]ra[[UserTERR0R|t]]e [[UserTERR0R|t]]he curren[[UserTERR0R|t]] piece


{{pfstart}}
{{pfstart}}
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{{pfend}}
{{pfend}}


I also made a new template where each cell is represented by 8x8 pixels instead of 12x12. Simply use {{tl|sstart}} and {{tl|srow}} instead of {{tl|pfstart}} and {{tl|pfrow}}. As always {{tl|pfend}} is used at the end.
I also made a new [[UserTERR0R|t]]empla[[UserTERR0R|t]]e where each cell is represen[[UserTERR0R|t]]ed b[[User:YERR0R|y]] 8x8 pixels ins[[UserTERR0R|t]]ead of 12x12. Simpl[[User:YERR0R|y]] use {{tl|sstart}} and {{tl|srow}} ins[[UserTERR0R|t]]ead of {{tl|pfstart}} and {{tl|pfrow}}. As alwa[[User:YERR0R|y]]s {{tl|pfend}} is used a[[UserTERR0R|t]] [[UserTERR0R|t]]he end.


{{sstart}}
{{sstart}}
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{{pfend}}
{{pfend}}


And I made new templates for narrower fields: {{tl|mrow2}}, {{tl|mrow3}}, {{tl|mrow4}}, {{tl|mrow5}}, {{tl|mrow8}}.
And I made new [[UserTERR0R|t]]empla[[UserTERR0R|t]]es for narrower fields: {{tl|mrow2}}, {{tl|mrow3}}, {{tl|mrow4}}, {{tl|mrow5}}, {{tl|mrow8}}.


{{pfstart}}
{{pfstart}}

Revision as of 16:37, 4 April 2018

Hi, fellow Tetris Addicts! I am eRR0R. you might also know me as Okey_Dokey, mISStAKE or Integration. I like to play classic themed Tetris games such as Tetris (Game Boy), Cultris II and Multris. I don't like Hold and clean garbage. And I think step- or move-reset Lock delay ruins any Marathon experience. Sign to my guestbook if you want. Also, I'm a book.

Pages

Pages I've written:

Pages I've edited:

Matrix Graphics

I've uploaded some graphics I'd like to use.

A block that conflicts with an existing mino is noted by e.g. -J where J stands for a J piece. The center of a rotation is noted by e.g. +J.

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngJGGGGGGG
Tet.pngTet.png+JTet.pngGGGGGG
G-J-JTet.pngGGGGGG
GGGTet.pngGGGGGG
GGTet.pngTet.pngGGGGGG

In most games the rotation of an I and O piece is off-grid. The notation is more complicated here: a letter/symbol follwed by a number. Examples: I1, W2, !3, G4. The number at the end notes where the cell is located relative to the origin. The first letter stands for W = white space, G = garbage, I = I piece, O = O piece, ! = I piece in conflict with garbage cell, 0 (zero) = O piece in conflict with garbage cell.

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngITet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngI1W2Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.png!3G4GGGGGGG
Tet.png-IGGGGGGGG
Tet.pngGGGGGGGGG

For chessfield patterns (Parity), use the letters W and B for White and Black squares. The current piece can be illustrated by Q and K.

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngKQTet.pngTet.pngTet.pngTet.png
WBTet.pngTet.pngTet.pngKTet.pngTet.pngTet.pngTet.png
BWBTet.pngBQBWBW

Or use -L, -J, -O, -T, -I, -S, -Z to illustrate the current piece

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngL-LTet.pngTet.pngTet.pngTet.png
WBTet.pngTet.pngTet.pngLTet.pngTet.pngTet.pngTet.png
BWBTet.pngB-LBWBW

I also made a new template where each cell is represented by 8x8 pixels instead of 12x12. Simply use {{sstart}} and {{srow}} instead of {{pfstart}} and {{pfrow}}. As always {{pfend}} is used at the end.

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngL-LTet.pngTet.pngTet.pngTet.png
WBTet.pngTet.pngTet.pngLTet.pngTet.pngTet.pngTet.png
BWBTet.pngB-LBWBW

And I made new templates for narrower fields: {{mrow2}}, {{mrow3}}, {{mrow4}}, {{mrow5}}, {{mrow8}}.

Tet.pngTTet.png
T+TT
Tet.pngTet.pngTet.png