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Hi, fellow | Hi, fellow Tetris Addicts! I am eRR0R. You might also know me as Okey_Dokey, mISStAKE or Integration. I like to play classic themed Tetris games such as [[Tetris (Game Boy)]], [[Cultris II]] and [[Multris]]. I don't like [[Hold]] and clean garbage. And I think step- or move-reset [[Lock delay]] ruins any Marathon experience. Sign to my [[User_talk:ERR0R|guestbook]] if you want. | ||
== Pages == | == Pages == | ||
'''Pages I've | '''Pages I've written:''' | ||
* [[A deadly piece sequence]] | * [[A deadly piece sequence]] | ||
* [[Parity]] | * [[Parity]] | ||
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* [[Opener]] | * [[Opener]] | ||
'''Pages I've | '''Pages I've edited:''' | ||
* [[Tetris (Game Boy)]] | * [[Tetris (Game Boy)]] | ||
* [[Cultris II]] | * [[Cultris II]] | ||
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* [[BT Cannon]] | * [[BT Cannon]] | ||
== | == Matrix Graphics == | ||
I've uploaded some graphics I'd like | I've uploaded some graphics I'd like to use. | ||
A block | A block that conflicts with an existing mino is noted by e.g. '''-J''' where J stands for a J piece. The center of a rotation is noted by e.g. '''+J'''. | ||
{{pfstart}} | {{pfstart}} | ||
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{{pfend}} | {{pfend}} | ||
In | In most games the rotation of an I and O piece is off-grid. The notation is more complicated here: a letter/symbol follwed by a number. Examples: I1, W2, !3, G4. The number at the end notes where the cell is located relative to the origin. The first letter stands for W = white space, G = garbage, I = I piece, O = O piece, ! = I piece in conflict with garbage cell, 0 (zero) = O piece in conflict with garbage cell. | ||
{{pfstart}} | {{pfstart}} | ||
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{{pfend}} | {{pfend}} | ||
For chessfield | For chessfield patterns (Parity), use the letters W and B for White and Black squares. The current piece can be illustrated by Q and K. | ||
{{pfstart}} | {{pfstart}} | ||
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{{pfend}} | {{pfend}} | ||
Or use -L, -J, -O, -T, -I, -S, -Z | Or use -L, -J, -O, -T, -I, -S, -Z to illustrate the current piece | ||
{{pfstart}} | {{pfstart}} | ||
Line 98: | Line 97: | ||
{{pfend}} | {{pfend}} | ||
I also made a new | I also made a new template where each cell is represented by 8x8 pixels instead of 12x12. Simply use {{tl|sstart}} and {{tl|srow}} instead of {{tl|pfstart}} and {{tl|pfrow}}. As always {{tl|pfend}} is used at the end. | ||
{{sstart}} | {{sstart}} | ||
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{{pfend}} | {{pfend}} | ||
And I made new | And I made new templates for narrower fields: {{tl|mrow2}}, {{tl|mrow3}}, {{tl|mrow4}}, {{tl|mrow5}}, {{tl|mrow8}}. | ||
{{pfstart}} | {{pfstart}} |
Revision as of 20:53, 3 April 2018
Hi, fellow Tetris Addicts! I am eRR0R. You might also know me as Okey_Dokey, mISStAKE or Integration. I like to play classic themed Tetris games such as Tetris (Game Boy), Cultris II and Multris. I don't like Hold and clean garbage. And I think step- or move-reset Lock delay ruins any Marathon experience. Sign to my guestbook if you want.
Pages
Pages I've written:
- A deadly piece sequence
- Parity
- Tetris Battle (Facebook)
- Tetris X
- Dream of Pixels
- Multris
- Palatris (Dualtris)
- MisaMino
- NullpoMino League Edition
- Tetr.js
- Tetris Burst
- Tetris at tetris.com
- Tetris Twist
- N-Blox
- Hachispin
- MKO Stacking
- Perfect Clear Opener
- PC Opener Success Rates
- PC Opener Continuations
- Opener
Pages I've edited:
- Tetris (Game Boy)
- Cultris II
- Tetris with Cardcaptor Sakura
- SRS
- Playing forever
- Combo
- Combo Setups
- Tetris Lamp
- Tetris (Sinclair Spectrum)
- Tetris (Macintosh)
- Tetris (Apple II)
- Spawn Location
- T-Spin Mini Double
- Mr. T-Spin's STD
- Tetris Monsters
- Puyo Puyo Tetris
- DT Cannon
- DT Cannon 2
- T-Spin Snaking
- STSD
- Perfect Clear
- BT Cannon
Matrix Graphics
I've uploaded some graphics I'd like to use.
A block that conflicts with an existing mino is noted by e.g. -J where J stands for a J piece. The center of a rotation is noted by e.g. +J.
In most games the rotation of an I and O piece is off-grid. The notation is more complicated here: a letter/symbol follwed by a number. Examples: I1, W2, !3, G4. The number at the end notes where the cell is located relative to the origin. The first letter stands for W = white space, G = garbage, I = I piece, O = O piece, ! = I piece in conflict with garbage cell, 0 (zero) = O piece in conflict with garbage cell.
For chessfield patterns (Parity), use the letters W and B for White and Black squares. The current piece can be illustrated by Q and K.
Or use -L, -J, -O, -T, -I, -S, -Z to illustrate the current piece
I also made a new template where each cell is represented by 8x8 pixels instead of 12x12. Simply use {{sstart}}
and {{srow}}
instead of {{pfstart}}
and {{pfrow}}
. As always {{pfend}}
is used at the end.
And I made new templates for narrower fields: {{mrow2}}
, {{mrow3}}
, {{mrow4}}
, {{mrow5}}
, {{mrow8}}
.