Term Correspondence Chart: Difference between revisions
From Hard Drop Tetris Wiki
(Undo revision 11669 by 211.136.253.234 (Talk)) |
(added a ton of new terms to translate, split off into sections, and added korean column) |
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This page documents the correspondence of Tetris-related jargon in English and Japanese. | This page documents the correspondence of Tetris-related jargon in English and Japanese. | ||
== General Interface/Mechanics == | |||
{| border="1" cellspacing="0" cellpadding="5" align="center" | |||
! English | |||
! Japanese | |||
! Korean | |||
|- | |||
| All Clear/Bravo | |||
| | |||
| | |||
|- | |||
| Block | |||
| | |||
| | |||
|- | |||
| [[Garbage]] | |||
| | |||
| | |||
|- | |||
| [[Ghost piece|Ghost]]/Shadow | |||
| | |||
| | |||
|- | |||
| [[Hold piece| Hold]] | |||
| | |||
| | |||
|- | |||
| [[Line clear]] | |||
| | |||
| | |||
|- | |||
| [[Piece preview]] / Next pieces | |||
| ネクストブロック (''nekusuto burokku'') / NEXT | |||
| | |||
|- | |||
| [[Playfield]] | |||
| | |||
| | |||
|- | |||
| [[Orientation]] | |||
| | |||
| | |||
|- | |||
| [[:Category:Randomizers| Randomizer]] | |||
| | |||
| | |||
|- | |||
| [[:Category:Rotation Systems| Rotation system]] | |||
| | |||
| | |||
|- | |||
| [[Tetromino]] | |||
| | |||
| | |||
|- | |||
| Entry / Spawn | |||
| 出現 | |||
| | |||
|- | |||
| Tetris | |||
| テトリス (Tetorisu) | |||
| | |||
|} | |||
== Mobility/Playing Methods == | |||
{| border="1" cellspacing="0" cellpadding="5" align="center" | {| border="1" cellspacing="0" cellpadding="5" align="center" | ||
! English | ! English | ||
! Japanese | ! Japanese | ||
! Korean | |||
|- | |||
| [[Cascade]] | |||
| | |||
| | |||
|- | |||
| [[Combo]] | |||
| | |||
| | |||
|- | |||
| Firm drop/Sonic drop | |||
| | |||
| | |||
|- | |||
| [[Floor kick]] | |||
| | |||
| | |||
|- | |||
| [[Drop#Hard Drop| Hard drop]]/Sonic lock | |||
| | |||
| | |||
|- | |||
| [[Misdrop]] | |||
| | |||
| | |||
|- | |||
| [[Rotate| Rotation]] | |||
| | |||
| | |||
|- | |||
| [[Skimming]] | |||
| | |||
| | |||
|- | |||
| Slide | |||
| | |||
| | |||
|- | |||
| [[Drop#Soft Drop| Soft drop]] | |||
| | |||
| | |||
|- | |||
| [[:Category: Square Methods| Square]] | |||
| | |||
| | |||
|- | |||
| [[Twist]]/Spin moves | |||
| 回転入れ | |||
| | |||
|- | |||
| [[Wall kick]] | |||
| | |||
| | |||
|- | |||
| [[Zangi-move]]s | |||
| ザンギ入れ | |||
| | |||
|- | |- | ||
| | |} | ||
| | |||
== Speeds/Delays/Scoring Systems == | |||
{| border="1" cellspacing="0" cellpadding="5" align="center" | |||
! English | |||
! Japanese | |||
! Korean | |||
|- | |- | ||
| [[ARE]] / Entry delay / Spawn delay | | [[ARE]] / Entry delay / Spawn delay | ||
| 出現時間/待機時間/あれ (''ARE'') | | 出現時間/待機時間/あれ (''ARE'') | ||
| | |||
|- | |- | ||
| [[Back-to-Back]] | |||
| | |||
| | |||
|- | |||
| Delayed Auto Shift ([[DAS]]) | | Delayed Auto Shift ([[DAS]]) | ||
| 横溜め移動 | | 横溜め移動 | ||
| | |||
|- | |- | ||
| DAS Delay | | DAS Delay | ||
| 横溜め時間 | | 横溜め時間 | ||
| | |||
|- | |- | ||
| [[ | | [[Gravity]] | ||
| | | | ||
|- | | | ||
|- | |||
| [[Line clear]] delay | | [[Line clear]] delay | ||
| 消去時間 | | 消去時間 | ||
| | |||
|- | |- | ||
| | | [[Lock delay]] | ||
| | | 接着時間/固定時間 | ||
|- | | | ||
| [[ | |- | ||
| | | [[Top out]] | ||
|- | | | ||
| [[ | | | ||
|- | |||
| [[Torikan]] | |||
| | | | ||
| | | | ||
|} | |} | ||
Revision as of 00:01, 30 July 2009
This page documents the correspondence of Tetris-related jargon in English and Japanese.
General Interface/Mechanics
English | Japanese | Korean |
---|---|---|
All Clear/Bravo | ||
Block | ||
Garbage | ||
Ghost/Shadow | ||
Hold | ||
Line clear | ||
Piece preview / Next pieces | ネクストブロック (nekusuto burokku) / NEXT | |
Playfield | ||
Orientation | ||
Randomizer | ||
Rotation system | ||
Tetromino | ||
Entry / Spawn | 出現 | |
Tetris | テトリス (Tetorisu) |
Mobility/Playing Methods
English | Japanese | Korean |
---|---|---|
Cascade | ||
Combo | ||
Firm drop/Sonic drop | ||
Floor kick | ||
Hard drop/Sonic lock | ||
Misdrop | ||
Rotation | ||
Skimming | ||
Slide | ||
Soft drop | ||
Square | ||
Twist/Spin moves | 回転入れ | |
Wall kick | ||
Zangi-moves | ザンギ入れ |
Speeds/Delays/Scoring Systems
English | Japanese | Korean |
---|---|---|
ARE / Entry delay / Spawn delay | 出現時間/待機時間/あれ (ARE) | |
Back-to-Back | ||
Delayed Auto Shift (DAS) | 横溜め移動 | |
DAS Delay | 横溜め時間 | |
Gravity | ||
Line clear delay | 消去時間 | |
Lock delay | 接着時間/固定時間 | |
Top out | ||
Torikan |
Machine translation (MT) systems such as Yahoo's Babel Fish tend to mistranslate テトリス (Tetris) as "Tet lith". In Japanese, テト (Teto) can refer to Tết, the Vietnamese lunar new year holiday, on which the Tet Offensive of the Vietnam War was fought in 1968. This usage is very rare in Japanese, but popular MT software still has "Tet" in its dictionary and not "Tetris". "Liss" and "Lith" often appear in names of games originating from Japan, such as: Super Tetris 2 + Bombliss, Super Tetris 3 (including Magicaliss and Sparkliss), and the fan game Emlith.