TGM Rotation: Difference between revisions

From Hard Drop Tetris Wiki

Jump to: navigation, search
No edit summary
(Redirected page to ARS)
 
(41 intermediate revisions by 24 users not shown)
Line 1: Line 1:
'[http://www.touch2008.com.cn 工控机]
#REDIRECT:[[ARS]]
[http://www.hyhxsm.cn 茅台酒]
[http://www.bjybjy.cn 二锅头]
[http://www.p-pass.com 防伪标签]
[http://www.mmxxy.com 热转印机]
[http://www.mmxxy.com 水晶像]
[http://www.chuxinrui.cn 奖杯]
[http://www.china-union.com.cn 干洗]
[http://www.bjypjy.com 数码快印]
[http://www.bjxzby.cn 硒鼓加粉]
[http://www.jfart.com 塑料颗粒机]
[http://www.p-pass.com 防伪]
[http://www.p-pass.com 防伪技术]
[http://www.zgczj.com.cn 高新技术企业认定]
[http://www.wanli888.com 北京洗衣公司]
[http://www.bjzhjt.com 服务器机柜]
[http://www.sj-air.com 空气净化工程]
[http://www.bjqqt.cn 国际速递]
[http://www.bjqqt.cn 国际快递公司]
[http://www.bjqqt.cn 国际快递]
[http://www.dubaotiju.com 梯具]
[http://www.zkyj.com 节能节电]
[http://www.sijing.com 冬令营]
[http://www.010qj.com.cn 石材翻新]
[http://www.bjzhiyuan.com 电器维修]
[http://www.china6888.com 北京公司注册]
[http://www.shbingluo.com 制冰机]
[http://www.bjyzcx.com 电脑回收]
[http://www.bjyspw.cn 代开发票]
[http://www.bzbql.cn 不干胶]
[http://wanlidabj.com 机打发票]
[http://www.keslon.com 电缆桥架]
[http://www.cnlfyh.com 电缆桥架]
[http://www.huojia699.cn 北京货架]
[http://www.cargoserv.com.cn 航空货运]
[http://www.cnghf.cn 会议服务]
[http://www.wangyangedu.com 小升初]
[http://huikeda.china.mainone.com 梅兰日兰UPS]
[http://www.en400.com 口语]
[http://www.hzst.net.cn Dell服务器]
[http://www.jfart.com 再生塑料颗粒机]
[http://www.cbyxgs.cn 灯光音响]
[http://www.bjyzcx.com 二手电脑回收]
[http://www.bjjds.cn 热水器维修]
[http://www.tdqm.cn 环氧地坪]
[http://www.szjlit.com/IBM.html IBM服务器] 
[http://www.china6888.com 工商注册]
[http://www.bjxrbh.com/page02.htm IBM服务器]
[http://www.bjyuantuo.cn 北京航空货运]
[http://www.bjofficebl.com 北京写字楼]
[http://www.bvu.com.cn 动画制作]
 
''TGM rotation''' is a game play mechanic used in ''[[Tetris The Grand Master]]'' and other Arika tetromino games, derived from [[Sega rotation]]. It is often refered to as ARS (Arika Rotation System), even though some people believe that this name is misleading.
 
Games using TGM rotation generally use [[IRS#IRS|IRS]], fast [[DAS]], [[lock delay]], and firm [[drop]], and tetrominoes start out with the topmost block on the top row (generally row 20). The "ARS" and "ARS2" modes of ''[[Tetris The Grand Master Ace]]'' use a hybrid of TGM rules and [[Tetris Guideline|Guideline]] rules.
 
== Basic rotation ==
TGM's basic rotations inherits most of its properties from [[Sega rotation]], which was used in most previous Japanese arcade Tetris games. Some defining characteristics include:
* Having 2 (as opposed to 4) rotation states for S, Z, and I tetrominoess, which simplifies learning.
* Keeping tetrominoes at an even level while rotating to always allow rotation when the tetromino is on a flat surface (except for the I tetromino - see exceptions below).
* Pointing the initial stance of the T, L, and J tetrominoes downward, which adds some extra challenge and also makes it easier for tetrominoes to grab bumps along the surface of the stack when playing at high gravity.
[[Image:Tgm basic ars description.png|left|frame|TGM's basic rotations.]]
<br clear="all">
 
== Wall kicks ==
TGM pioneered the use of [[wall kick]]s, with simple but effective kick rules. These rules were unchanged until [[Tetris The Grand Master 3 Terror-Instinct|TGM3]], remaining constant across [[Tetris The Grand Master|TGM]], [[Tetris The Absolute The Grand Master 2|TA]], [[Tetris The Absolute The Grand Master 2 PLUS|TAP]], and [[Tetris with Cardcaptor Sakura Eternal Heart|Sakura Tetris]]. Up to 3 locations are tried, in this order, before rotation will fail:
 
*Basic rotation
*1 space right of basic rotation
*1 space left of basic rotation
 
In addition to these rules, there are some extra exceptions where certain wall kicks are not allowed:
 
*The I tetromino will never kick.
*L, J, and T tetrominoes will not rotate in the situations illustrated below if the [[Image:XTet.png|X]] marked block is occupied.
 
{|
|width="200pt"|{{pfstart}}
{{pfrow| | | | | | | |X| | }}
{{pfrow| |L|L|L| | |L|L|L| }}
{{pfrow| |L|X| | | |L| | | }}
{{pfend}}
|width="200pt"|{{pfstart}}
{{pfrow| | |X| | | | | | | }}
{{pfrow| | | |L| | | |X|L| }}
{{pfrow| |L|L|L| | |L|L|L| }}
{{pfend}}
|-
|{{pfstart}}
{{pfrow| | | | | | | |X| | }}
{{pfrow| |J|J|J| | |J|J|J| }}
{{pfrow| | |X|J| | | | |J| }}
{{pfend}}
|{{pfstart}}
{{pfrow| | |X| | | | | | | }}
{{pfrow| |J| | | | |J|X| | }}
{{pfrow| |J|J|J| | |J|J|J| }}
{{pfend}}
|-
|{{pfstart}}
{{pfrow| | |X| | | | |X| | }}
{{pfrow| | |I| | | |I|I|I| }}
{{pfrow| |I|I|I| | | |I| | }}
{{pfend}}
|}
 
*However, L tetrominoes will rotate clockwise and J tetrominoes counterclockwise in the situations illustrated below if both the [[Image:XTet.png|X]] marked blocks are occupied.
 
{|
|width="200pt"|{{pfstart}}
{{pfrow| |X| | | | | | |X| }}
{{pfrow| |L|L|L| | |J|J|J| }}
{{pfrow| |L|X| | | | |X|J| }}
{{pfend}}
|}
 
== New wall kicks in TGM3 ==
=== I tetromino's wall kicks ===
In TGM3, the I tetromino can kick walls. There are 3 different types of wall kicks.
{|
|width="200pt"|{{pfstart}}
{{pfrow|G| |Z| | | | | | | }}
{{pfrow|G| |C| | | | | | | }}
{{pfrow|G| |Z| | | | | | | }}
{{pfrow|G| |Z| | | | | | | }}
{{pfend}}
Try to rotate
|width="200pt"|{{pfstart}}
{{pfrow|G| | | | | | | | | }}
{{pfrow|X|Z|C|Z| | | | | | }}
{{pfrow|G| | | | | | | | | }}
{{pfrow|G| | | | | | | | | }}
{{pfend}}
Basic rotation fails
|width="200pt"|{{pfstart}}
{{pfrow|G| | | | | | | | | }}
{{pfrow|G|Z|Z|C|Z| | | | | }}
{{pfrow|G| | | | | | | | | }}
{{pfrow|G| | | | | | | | | }}
{{pfend}}
Kick 1 space right
|-
|width="200pt"|{{pfstart}}
{{pfrow|G|G|Z| | | | | | | }}
{{pfrow|G|G|C| | | | | | | }}
{{pfrow|G|G|Z| | | | | | | }}
{{pfrow|G|G|Z| | | | | | | }}
{{pfend}}
Try to rotate
|width="200pt"|{{pfstart}}
{{pfrow|G|G| | | | | | | | }}
{{pfrow|X|X|C|Z| | | | | | }}
{{pfrow|G|G| | | | | | | | }}
{{pfrow|G|G| | | | | | | | }}
{{pfend}}
Basic rotation fails
|width="200pt"|{{pfstart}}
{{pfrow|G|G| | | | | | | | }}
{{pfrow|G|G|Z|Z|C|Z| | | | }}
{{pfrow|G|G| | | | | | | | }}
{{pfrow|G|G| | | | | | | | }}
{{pfend}}
Kick 2 space right
|-
|width="200pt"|{{pfstart}}
{{pfrow| | | | | | | | |Z|G}}
{{pfrow| | | | | | | | |C|G}}
{{pfrow| | | | | | | | |Z|G}}
{{pfrow| | | | | | | | |Z|G}}
{{pfend}}
Try to rotate
|width="200pt"|{{pfstart}}
{{pfrow| | | | | | | | | |G}}
{{pfrow| | | | | | |Z|Z|C|X}}
{{pfrow| | | | | | | | | |G}}
{{pfrow| | | | | | | | | |G}}
{{pfend}}
Basic rotation fails
|width="200pt"|{{pfstart}}
{{pfrow| | | | | | | | | |G}}
{{pfrow| | | | | |Z|Z|C|Z|G}}
{{pfrow| | | | | | | | | |G}}
{{pfrow| | | | | | | | | |G}}
{{pfend}}
Kick left
|}
 
=== I tetromino's floor kicks ===
The I tetromino can kick the floor.
 
Notes:
*Like [[hold piece]], floor kick can be performed only once per tetromino.
*This action causes [[lock delay]] reset.
*The tetromino cannot kick the floor in mid-air.
{|
|width="200pt"|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow|Z|Z|C|Z| | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G|G| | | | | | }}
{{pfend}}
Fail
|width="200pt"|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow|Z|Z|C|Z| | | | | | }}
{{pfrow|G|G|G|G| | | | | | }}
{{pfend}}
OK
|width="200pt"|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow|Z|Z|C|Z| | | | | | }}
{{pfrow| |G| | | | | | | | }}
{{pfrow| |G|G| | | | | | | }}
{{pfend}}
OK
|}
 
There are 2 different types of floor kicks.
{|
|width="200pt"|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow|Z|Z|C|Z| | | | | | }}
{{pfrow|G| | | | | | | | | }}
{{pfrow|G|G|G|G| | | | | | }}
{{pfend}}
Try to rotate
|width="200pt"|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | |Z| | | | | | | }}
{{pfrow| | |C| | | | | | | }}
{{pfrow|G| |Z| | | | | | | }}
{{pfrow|G|G|X|G| | | | | | }}
{{pfend}}
Basic rotation fails
|width="200pt"|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | |Z| | | | | | | }}
{{pfrow| | |C| | | | | | | }}
{{pfrow| | |Z| | | | | | | }}
{{pfrow|G| |Z| | | | | | | }}
{{pfrow|G|G|G|G| | | | | | }}
{{pfend}}
Kick 1 space up
|-
|width="200pt"|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow|Z|Z|C|Z| | | | | | }}
{{pfrow|G|G|G|G| | | | | | }}
{{pfrow|G|G|G|G| | | | | | }}
{{pfend}}
Try to rotate
|width="200pt"|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | |Z| | | | | | | }}
{{pfrow| | |C| | | | | | | }}
{{pfrow|G|G|X|G| | | | | | }}
{{pfrow|G|G|X|G| | | | | | }}
{{pfend}}
Basic rotation fails
|width="200pt"|{{pfstart}}
{{pfrow| | |Z| | | | | | | }}
{{pfrow| | |C| | | | | | | }}
{{pfrow| | |Z| | | | | | | }}
{{pfrow| | |Z| | | | | | | }}
{{pfrow|G|G|G|G| | | | | | }}
{{pfrow|G|G|G|G| | | | | | }}
{{pfend}}
Kick 2 space up
|}
 
=== T tetromino's floor kicks ===
The T tetromino can escape from a hollow.
 
Notes:
*This action can be performed only once per tetromino.
*This action causes [[lock delay]] reset.
 
{|
|width="200pt"|{{pfstart}}
{{pfrow|G| | | | | | | | | }}
{{pfrow|G| |I| | | | | | | }}
{{pfrow|G|I|I| | | | | | | }}
{{pfrow|G|G|I|G|G|G|G|G|G| }}
{{pfend}}
Try to rotate
|width="200pt"|{{pfstart}}
{{pfrow|G| | | | | | | | | }}
{{pfrow|G| | | | | | | | | }}
{{pfrow|G| |I| | | | | | | }}
{{pfrow|G|X|I|X|G|G|G|G|G| }}
{{pfend}}
Basic rotation fails
|width="200pt"|{{pfstart}}
{{pfrow|G| | | | | | | | | }}
{{pfrow|G| |I| | | | | | | }}
{{pfrow|G|I|I|I| | | | | | }}
{{pfrow|G|G| |G|G|G|G|G|G| }}
{{pfend}}
Kick up
|}
 
==To-Do==
*describe ACE's ARS and ARS2
*describe "Mihara's conspiracy"
*mention right bias
*add more visual aids?
 
== References ==
*[http://web.iis.to/tetris_tgm/newrotation.html KAN's detailed explanation of TGM3's new I and T floorkicks]
*[http://www13.plala.or.jp/TETRiS_TGM/kouza/index.htm TGM rotations, in Japanese]
 
[[Category:Rotation Systems]]

Latest revision as of 18:29, 28 August 2017

Redirect to: