Category:Rotation systems: Difference between revisions

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*[[DTET Rotation System]]
*[[DTET Rotation System]]
*Any rotation system created in NullpoMino due to its various customizations offered for the 28 rotation stages and the wallkicks (only built-in wallkick settings, you cannot add or remove wallkick settings (one of the very few cases of NullpoMino not being customizable)).
*Any rotation system created in NullpoMino due to its various customizations offered for the 28 rotation stages and the wallkicks (only built-in wallkick settings, you cannot add or remove wallkick settings (one of the very few cases of NullpoMino not being customizable)).
*[[Tetris Best rotation system]]. Also called TBRS.
*[[Tetris Best rotation system]] (or TBRS), very flexible
**[[Tetris Best 2 rotation system]]. Also called TB2R.
**[[Tetris Best 2 rotation system]] (or TB2R), only has floorkicks
*The super kick [[Tetris Perfect rotation system]] (TPRS) that allows all the kicks.
*[[Tetris Perfect rotation system]] (or TPRS), even more flexible


Some are not included above, but shown below.
Some are not included above, but shown below.


[[Category:Game Mechanics]]
[[Category:Game Mechanics]]

Revision as of 12:24, 14 August 2017

A rotation system broadly represents where and how tetrominoes spawn, how they rotate, and what wall kicks they may perform. Different rotation systems exist through a broad spectrum of games, some having their own unique system, others in a series may change only a little. Notable systems:

Some are not included above, but shown below.

Pages in category "Rotation systems"

The following 7 pages are in this category, out of 7 total.