Category:Rotation systems: Difference between revisions

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A '''rotation system''' broadly represents where and how [[tetromino]]es spawn, how they [[rotate]], and what [[wall kick]]s they may perform. Different rotation systems exist through a broad spectrum of [[game]]s, some having their own unique system, others in a series may change only a little.
A '''rotation system''' broadly represents where and how [[tetromino]]es spawn, how they [[rotate]], and what [[wall kick]]s they may perform. Different rotation systems exist through a broad spectrum of [[game]]s, some having their own unique system, others in a series may change only a little.
Notable systems:
Notable systems:
*[[ORS|Original Rotation System]], used by the first Tetris games. Also called ORS.
*[[ORS|Original Rotation System]] Used by the first Tetris game.
*[[SRS|Super Rotation System]] (or SRS)
*[[SRS|Super Rotation System]] (or SRS)
**In [[Tetris at tetris.com]], due to the nature of the mouse movement, it is possible to get 3-kicks, 180, and O rotation.
*[[TGM Rotation|Arika Rotation System]] (or ARS)
*[[TGM Rotation|Arika Rotation System]] (or ARS)
*[[Sega Rotation|Sega Rotation System]]
*[[Sega Rotation|Sega Rotation System]]
*[[Nintendo Rotation System]]
*[[Nintendo Rotation System]]
*[[DTET Rotation System]]
*[[DTET Rotation System]]
Some are not included above, but shown below.


[[Category:Game Mechanics]]
[[Category:Game Mechanics]]

Revision as of 04:58, 22 October 2017

A rotation system broadly represents where and how tetrominoes spawn, how they rotate, and what wall kicks they may perform. Different rotation systems exist through a broad spectrum of games, some having their own unique system, others in a series may change only a little. Notable systems:

Pages in category "Rotation systems"

The following 8 pages are in this category, out of 8 total.