Category:Rotation systems: Difference between revisions

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(removed nullpomino and added tetris at tetris.com, because it seems to have glitched superkicks.)
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*[[ORS|Original Rotation System]], used by the first Tetris games. Also called ORS.
*[[ORS|Original Rotation System]], used by the first Tetris games. Also called ORS.
*[[SRS|Super Rotation System]] (or SRS)
*[[SRS|Super Rotation System]] (or SRS)
**In [[Tetris at tetris.com]], due to the nature of the mouse movement, it is possible to get 3-kicks, 180, and O rotation.
*[[TGM Rotation|Arika Rotation System]] (or ARS)
*[[TGM Rotation|Arika Rotation System]] (or ARS)
*[[Sega Rotation|Sega Rotation System]]
*[[Sega Rotation|Sega Rotation System]]
*[[Nintendo Rotation System]]
*[[Nintendo Rotation System]]
*[[DTET Rotation System]]
*[[DTET Rotation System]]
*Any rotation system created in NullpoMino due to its various customizations offered for the 28 rotation stages and the wallkicks (only built-in wallkick settings, you cannot add or remove wallkick settings (one of the very few cases of NullpoMino not being customizable)).
*[[Tetris Best rotation system]] (or TBRS), very flexible
*[[Tetris Best rotation system]] (or TBRS), very flexible
**[[Tetris Best 2 rotation system]] (or TB2R), only has floorkicks
**[[Tetris Best 2 rotation system]] (or TB2R), only has floorkicks

Revision as of 00:34, 7 September 2017

A rotation system broadly represents where and how tetrominoes spawn, how they rotate, and what wall kicks they may perform. Different rotation systems exist through a broad spectrum of games, some having their own unique system, others in a series may change only a little. Notable systems:

Some are not included above, but shown below.

Pages in category "Rotation systems"

The following 8 pages are in this category, out of 8 total.