Category:Rotation systems: Difference between revisions

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*[[Nintendo Rotation System]]
*[[Nintendo Rotation System]]
*[[DTET Rotation System]]
*[[DTET Rotation System]]
*Any rotation system created in NullpoMino due to its various customizations offered. You choose both the rotation stages for all the tetriminoes and the wallkicks.
*Any rotation system created in NullpoMino due to its various customizations offered. You choose both the rotation stages for all the tetriminoes (fully customizable) and the wallkicks (only from built-in ones).
 
Some are not included above, but shown below.


[[Category:Game Mechanics]]
[[Category:Game Mechanics]]

Revision as of 14:49, 10 August 2017

A rotation system broadly represents where and how tetrominoes spawn, how they rotate, and what wall kicks they may perform. Different rotation systems exist through a broad spectrum of games, some having their own unique system, others in a series may change only a little. Notable systems:

Some are not included above, but shown below.

Pages in category "Rotation systems"

The following 8 pages are in this category, out of 8 total.