Category:Rotation systems: Difference between revisions
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A '''rotation system''' broadly represents where and how [[tetromino]]es spawn, how they [[rotate]], and what [[wall kick]]s they may perform. Different rotation systems exist through a broad spectrum of [[game]]s, some having their own unique system, others in a series may change only a little. | A '''rotation system''' broadly represents where and how [[tetromino]]es spawn, how they [[rotate]], and what [[wall kick]]s they may perform. Different rotation systems exist through a broad spectrum of [[game]]s, some having their own unique system, others in a series may change only a little. | ||
Notable systems: | Notable systems: |
Revision as of 21:59, 16 December 2008
A rotation system broadly represents where and how tetrominoes spawn, how they rotate, and what wall kicks they may perform. Different rotation systems exist through a broad spectrum of games, some having their own unique system, others in a series may change only a little. Notable systems:
- Original Rotation System Used by the first Tetris game.
- Super Rotation System (or SRS)
- Arika Rotation System (or ARS)
- Sega Rotation System
- Nintendo Rotation System
- DTET Rotation System
Pages in category "Rotation systems"
The following 8 pages are in this category, out of 8 total.