Want a more challenging 1P mode in Tetris Friends?

Started by Kitaru, August 06, 2009, 01:01:04 AM

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zaphod77

Quote from: jujube
that definitely wouldn't be good. they could track the lowest row a piece has reached while active, and the lock delay wouldn't reset unless the piece dropped below that row.

I've said it before, and I'll say it again.

When the pieces kicks up, perform one reset, with an extra long lock delay (2-3x as long) to allow for climbing the piece over obstacles like you are supposed to in SRS, but do not perform another reset until the lowest part of the piece actually drops one line below where the lowest point the piece kicked upward from.

Step reset, without getting in the way of the intent of the rotation system.

jujube

in the early stages of 20G i wouldn't have a problem with that. i hope that it would reach a point where that kind of reset isn't possible and you only have time to make the easiest placements.

zaphod77

Quote from: jujube
in the early stages of 20G i wouldn't have a problem with that. i hope that it would reach a point where that kind of reset isn't possible and you only have time to make the easiest placements.

Well, as the length of the normal lock delay shrinks, so too will the length of the extended lock delay.  In tetris New Century, with step reset turned on, a piece sticking while i'm trying to move it over a wall is not uncommon. Because you're  SUPPOSED to do that in SRS, to make up for the lack of ARE and the slow autorepeat, extra time needs to be given to let people do what they are supposed to.  It's the only way i can see SRS 20g even being remotely playable under step reset.

I can easily see a normal length reset not being enough even in the earlier stages of 20G, therefore i propose the extended reset.

jujube

there are ways to stack without climbing over obstacles in SRS 20G though. if there's going to be a more challenging mode, it's up to the designers to decide just how challenging it should be, and whether or not it should become unplayable for people who climb. if you've adapted to not climbing i think you could handle any lock delay system.

i think it's analogous to using IRS in TAP Death, with people who don't use IRS being like people who climb in SRS. if you don't learn how to do things the best way you won't have enough time to make some placements before the lock delay expires. stacking strategy, taking advantage of shortcuts (like using IRS), and pure speed are all important when a game pushes you to the limit.

Kitaru

#19
Yeah, I think giving a limited number of climb resets is probably the best way to go. Giving extra time on climbs just makes that a safer behavior than stacking cleanly for time attack. Why should climbing be safer than anything else?
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zaphod77

Quote from: Kitaru
Yeah, I think giving a limited number of climb resets is probably the best way to go. Giving extra time on climbs just makes that a safer behavior than stacking cleanly for time attack. Why should climbing be safer than anything else?

Well you only get the one reset when climbing, you see.  The piece then has to drop all the way back down to below where it was before you can attempt a second climb.

That said, it's arguable that one reset will be enough, if it's extra long.

Situations that climbing is not needed under ARS often require it in SRS, because of the way the basic rotations and wallkicks work.