E: making a bad thread worse
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: clincherYeah, I somehow missed the line ARE delays, I'll add those. I'm also not sure how I forgot about the staff roll, probably was just too busy making sure I included all the M-Roll conditions to remember the case of.... surviving the game.
It seems you didn't take into account Line ARE, which makes it feel like faster than it should be sometimes. Other than that, delays are pretty accurate. Also, I see you haven't implemented the roll, right now if you get to 999 the game just keeps going until you die. Are you going to implement it?
I have a quick question though. What does it mean when you have a plus sign next to your grade in the high scores(e.g. S7+)?
I agree with Kitaru. I've been waiting for TGM-style vs to be implemented in a game.
Quote from: Kitaru
If you're trying to play a TGM-style game with an Up-to-rotate control scheme, you're probably going to have some difficulties. Anyway, the default role for Up would typically be a Sonic Drop.
@Xeno: I can't check your clone out right now since I'm on my phone, but does it also support the alt. CCW button?
Quote from: WojtekAI works now, I was doing something stupid. Versus.... won't be hidden when I have it running.
very cool. i like those hires graphics, and it runs smoothly.
about hidden features, only death mode works for me, and two other codes do not seem to work.
sorry for offtopic but could you tell me how i control (view/remove/etc) information in dom storage? i use firefox, and don't see this anywhere in ui.
btw, you should post in on tetrisconcept too, more people interested in tgm there.
what would i like to changed/added:
-currently it blocks all browser shortcuts (including f11 to go to fullscreen), i hpe this can be changed
-online leaderboard would be cool
-sounds
Quote from: DarthDuckI'll add multiple buttons/control support.
Ah that works now. But I would suggest making the up arrow double as right rotate for those of us who mostly use TetrisFriends. Welcome to the forums!
Edit: also control as left rotate if that doesn't interfere with any of the code, idk. But I find Control to be much easier to use although some disagree.
Quote from: randomtetrisnoobWhats your browser/OS?
If I am holding a key during the line clear delay (e.g. trying to DAS or rotate the next piece, or I just absent-mindedly forgot to let go of hard/soft drop), ALL of the following pieces will glitch (i.e. continuously harddrop, or rotate really quickly and continuously softdrop), effectively ending my game.
Quote from: DarthDuckZ/X are rotate clockwise/counterclockwise; you can also set the controls in the Controls menu.
Hey your game is fun but how do I rotate the pieces?