Top out: Difference between revisions
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A '''top out''' occurs when: | |||
*a tetromino cannot be placed at least partially within the play zone. | |||
*garbage pieces are sent, pushing the top pieces above the spawn zone. | |||
Top outs result in a game over. | |||
==Loss condition== | |||
There are several variations of what constitutes a top out: | |||
* '''Block out''': a piece is spawned overlapping at least one block in the playfield | |||
* '''Lock out''': a piece locks when it is entirely out of bounds (that is, in the [[Playfield#Vanish_zone|vanish zone]] above the ceiling) | |||
* '''Partial lock out''': a piece locks when it is partially out of bounds, even if it would clear a line | |||
* '''Garbage out''': After [[line clear|lines are cleared]] and [[garbage]] is added, a block remains out of bounds | |||
Different games have used different combinations of these conditions: | |||
:''This list is incomplete.'' | |||
*[[Tetris (NES, Nintendo)]]: a piece locks overlapping at least one block, but in some cases it is possible to move or rotate out of such a situation | |||
*[[Tetris (Game Boy)]]: Similar to NES Tetris, but slightly more lenient in ways that aren't fully understood | |||
*Dr. Mario, [[Tetris and Dr. Mario]], [[Puyo Pop]], [[Super Puzzle Fighter II]], [[Kirby's Star Stacker]]: block out | |||
*[[Bombliss]]: garbage out | |||
*[[Tetris (Atari)]], [[Tetris (NES, Tengen)]], [[The New Tetris]], and Tetris DS (push mode): partial lock out or garbage out | |||
*[[Tetris Attack]]: garbage out; in multiplayer mode, evaluation is delayed by a split second | |||
*[[Tetris DS]] (standard mode and mission mode) and most other [[Tetris Guideline|recent games]]: block out or lock out | |||
[[Category:Scoring Systems]] |
Revision as of 21:50, 30 March 2014
A top out occurs when:
- a tetromino cannot be placed at least partially within the play zone.
- garbage pieces are sent, pushing the top pieces above the spawn zone.
Top outs result in a game over.
Loss condition
There are several variations of what constitutes a top out:
- Block out: a piece is spawned overlapping at least one block in the playfield
- Lock out: a piece locks when it is entirely out of bounds (that is, in the vanish zone above the ceiling)
- Partial lock out: a piece locks when it is partially out of bounds, even if it would clear a line
- Garbage out: After lines are cleared and garbage is added, a block remains out of bounds
Different games have used different combinations of these conditions:
- This list is incomplete.
- Tetris (NES, Nintendo): a piece locks overlapping at least one block, but in some cases it is possible to move or rotate out of such a situation
- Tetris (Game Boy): Similar to NES Tetris, but slightly more lenient in ways that aren't fully understood
- Dr. Mario, Tetris and Dr. Mario, Puyo Pop, Super Puzzle Fighter II, Kirby's Star Stacker: block out
- Bombliss: garbage out
- Tetris (Atari), Tetris (NES, Tengen), The New Tetris, and Tetris DS (push mode): partial lock out or garbage out
- Tetris Attack: garbage out; in multiplayer mode, evaluation is delayed by a split second
- Tetris DS (standard mode and mission mode) and most other recent games: block out or lock out