Top out: Difference between revisions

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(Added vanish zone. I've been making several edits lately to improve pages so that I can more easily explain changes in my game to NESdev regulars unfamiliar with TC.)
m (changed category to scoring systems)
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*[[Tetris DS]] (standard mode and mission mode) and most other [[Tetris Guideline|recent games]]: block out or lock out
*[[Tetris DS]] (standard mode and mission mode) and most other [[Tetris Guideline|recent games]]: block out or lock out


[[Category:Interface]]
[[Category:Scoring Systems]]

Revision as of 20:32, 24 July 2009

A top out occurs when:

  • a tetromino cannot be place at least partially within the play zone.
  • garbage pieces are sent, pushing the top pieces above the spawn zone.

Top outs result in a game over.

Loss condition

There are several variations of what constitutes a top out:

  • Block out: a piece is spawned overlapping at least one block in the playfield
  • Lock out: a piece locks when it is entirely out of bounds (that is, in the vanish zone above the ceiling)
  • Partial lock out: a piece locks when it is partially out of bounds, even if it would clear a line
  • Garbage out: After lines are cleared and garbage is added, a block remains out of bounds

Different games have used different combinations of these conditions:

This list is incomplete.