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|system = [[SRS]] | |system = [[SRS]] | ||
|boxart = tetris-mania.jpg | |boxart = tetris-mania.jpg | ||
|title-scrn= | |title-scrn=Tetris Mania Gameplay.png | ||
|ingame-scrn= | |ingame-scrn=Tetris Mania Gameplay 2.png | ||
}} | }} | ||
'''Tetris Mania''' was released by EA who recently acquired Jamdat mobile who had before acquired the mobile ''Tetris'' license from Blue Lava Wireless. ''Tetris Mania'' features three game modes: [[cascade]], [[sticky]], and [[fusion]]. Sticky originally appeared in ''[[The Next Tetris]]'', while cascade and fusion were ''[[Tetris Worlds]]'' innovations. A player can choose to play these modes in either "mania" or "challenge." Mania allows longer games, working somewhat like ''Tetris Worlds'', while challenge mode offers a three minute score attack for cascade, time attack to see how quickly the player can clear the bottom row in sticky, and time attack for a fusion mass clear. The game saves records in all six modes and also saves games if a player wants to return to it after exiting a game without topping out. The game does not detect [[twist|T-spins]]. [[Tetromino]]es show unusually fast [[DAS]]. In cascade, the game scores (lines + cascade steps)*level*10 and moves up level goals for each line and cascade. | '''Tetris Mania''' was released by EA who recently acquired Jamdat mobile who had before acquired the mobile ''Tetris'' license from Blue Lava Wireless. ''Tetris Mania'' features three game modes: [[cascade]], [[sticky]], and [[fusion]]. Sticky originally appeared in ''[[The Next Tetris]]'', while cascade and fusion were ''[[Tetris Worlds]]'' innovations. A player can choose to play these modes in either "mania" or "challenge." Mania allows longer games, working somewhat like ''Tetris Worlds'', while challenge mode offers a three minute score attack for cascade, time attack to see how quickly the player can clear the bottom row in sticky, and time attack for a fusion mass clear. The game saves records in all six modes and also saves games if a player wants to return to it after exiting a game without topping out. The game does not detect [[twist|T-spins]]. [[Tetromino]]es show unusually fast [[DAS]]. In cascade, the game scores (lines + cascade steps)*level*10 and moves up level goals for each line and cascade. | ||
[[Category:Games | {{stub}} | ||
[[Category:Games]] |
Latest revision as of 17:15, 5 November 2023
Tetris Mania | |
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Developer(s) | EA Mobile |
Publisher(s) | EA Mobile |
Release Date(s) | Europe: August 24, 2006; USA: September 1, 2006 |
Platform(s) | Mobile |
Gameplay Info | |
Next pieces | 4 |
Playfield dimensions | 10w 22h |
Hold piece | Yes |
Hard drop | Yes |
Rotation system | SRS |
Has 180 rotation | {{{180}}} |
Adjustable tuning | {{{tuning}}} |
Garbage attack type | {{{garbage}}} |
Garbage blocking type | {{{blocking}}} |
Website | {{{website}}} |
Tetris Mania was released by EA who recently acquired Jamdat mobile who had before acquired the mobile Tetris license from Blue Lava Wireless. Tetris Mania features three game modes: cascade, sticky, and fusion. Sticky originally appeared in The Next Tetris, while cascade and fusion were Tetris Worlds innovations. A player can choose to play these modes in either "mania" or "challenge." Mania allows longer games, working somewhat like Tetris Worlds, while challenge mode offers a three minute score attack for cascade, time attack to see how quickly the player can clear the bottom row in sticky, and time attack for a fusion mass clear. The game saves records in all six modes and also saves games if a player wants to return to it after exiting a game without topping out. The game does not detect T-spins. Tetrominoes show unusually fast DAS. In cascade, the game scores (lines + cascade steps)*level*10 and moves up level goals for each line and cascade.
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