Tetris (Mega Drive): Difference between revisions

From Hard Drop Tetris Wiki

Jump to: navigation, search
(Doubles mode invisible wall)
(→‎Gameplay Details: fixes and additions)
Line 21: Line 21:


== Gameplay Details ==
== Gameplay Details ==
*[[ARE]]: 42 frames
*[[ARE]] without a line clear: 41 frames
*[[Line clear]] delay: 17 frames
*ARE after a line clear: 24 frames
*[[Lock delay]] is either 12 or 19 frames, selected seemingly random
*[[DAS]]: 6 frames initial, 6 frames auto repeat
*[[DAS]]: 6 frames initial, 6 frames auto repeat
*Level increases for every 10 lines as opposed to 4 lines in the original. There seems no level timer mechanics.
*Level increases for every 10 lines as opposed to 4 lines in the original. There seems no level timer mechanics.
*Doubles mode has 2x2 invisible wall at the center-top of the playfield, presumably to prevent a player's active piece to overlap with the other player's newly spawned pieces.
*Doubles mode has 2x2 invisible wall at the top-center of the playfield, presumably to prevent a player's active piece to overlap with the other player's newly spawned pieces.
{{pfstart}}
{{pfstart}}
{{tnetrow|  |  |  |  |  |--|--|  |  |  |  |  }}
{{tnetrow|  |  |  |  |  |--|--|  |  |  |  |  }}

Revision as of 03:53, 7 July 2016

Tetris

TetrisMegaDrive1.png
Developer(s) Sega
Publisher(s) Sega
Release Date(s) n/a
Platform(s) Sega Mega Drive

Gameplay Info

Next pieces 1
Playfield dimensions 10x20 (Singleplayer)
12x20 (Doubles)
Hold piece No
Hard drop Yes, by pressing C
Rotation system Sega Rotation (no wall kicks)
Has 180 rotation {{{180}}}
Adjustable tuning {{{tuning}}}
Garbage attack type {{{garbage}}}
Garbage blocking type {{{blocking}}}
Website {{{website}}}
TetrisMegaDrive2.png TetrisMegaDrive3.png

Tetris for Sega Mega Drive/Genesis, an adaption of 1988 arcade game, went unreleased due to various licensing issues.

Game Modes

Gameplay Details

  • ARE without a line clear: 41 frames
  • Line clear delay: 17 frames
  • ARE after a line clear: 24 frames
  • Lock delay is either 12 or 19 frames, selected seemingly random
  • DAS: 6 frames initial, 6 frames auto repeat
  • Level increases for every 10 lines as opposed to 4 lines in the original. There seems no level timer mechanics.
  • Doubles mode has 2x2 invisible wall at the top-center of the playfield, presumably to prevent a player's active piece to overlap with the other player's newly spawned pieces.
Tet.pngTet.pngTet.pngTet.pngTet.png----Tet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.png----Tet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png

Items

This game has an items option. When enabled, sometimes flashing Tetrominos will appear. When at least one line is cleared with the flashing Tetromino, the item will activate its effect. Excluding the S Tetromino, when these flashing Tetrominos are placed without clearing lines, they will stop flashing and thus the item is lost. The item effects are locked to each Tetromino:

  • T: Erase nearby three lines.
  • L: Reduce the level by one.
  • S: This item does not disappear when placed, and do different things depending on whether the S Tetromino was "activated" by immediately clearing lines like other items, or when "placed" on the field without clearing lines.
    • Placed: It will continue flashing in the field and will disappear after a few seconds. There seems no special effects when "placed" S blocks are cleared before disappearing.
    • Activated: The whole S Tetromino disappears when the lines are cleared, in addition to the blocks included in the lines.

The effects of the rest of the Tetrominos are unknown and do not have any noticable effects on the gameplay.

External links