Tetris (Electronika 60): Difference between revisions

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{{Infobox |title = Tetris
{{Infobox |title = Tetris
|developer =  
|released = June 6, 1984 [http://shopping.yahoo.com/blogs/digital-crave/tetris-turns-30--we-chat-with-the-inventor-alexey-pajitnov-214532700.html]
|publisher =  
|platform = Electronika 60
|released = 1985
|developer = [[Alexey Pajitnov]]
|platform = Electronica 60
|publisher = N/A
|preview = 1
|playfield = 10 wide x 20 high
|hold = No
|hard = Yes
|system = [[Original Rotation System]]?
|boxart = Original_Tetris.png
|title-scrn = Original_Tetris_Title.png
|ingame-scrn = Original_Tetris_Gameplay.png
}}
}}
'''Tetris''' for [[Electronica 60]], the original creation which [[Alexey Pazhitnov]] programmed on [[Electronica 60]], features black and white graphics, with brackets representing [[tetrominoes]]. A player controls input through the number pad.
'''''Tetris''''' for the Electronika 60, the original creation which [[Alexey Pajitnov]] programmed in Pascal on an Electronika 60 computer, features black and white (or green, depending on the computer) graphics. The style used is called ASCII (American Standard Code for Information Interchange)art. A pair of brackets represents each block in a [[tetromino]]. A player controls input through the number pad, and there are greater/less than/slashes and lines outlining the [[playfield]].
 
You need to know some Russian to understand this game. The controls are as follows:
* 7: Left
* 9: Right
* 8: Rotate
* 4: Change level
* 5: Restart
* 1: Show/hide next
* 0: Exit
 
From top to bottom, the text in the upper left corner translates to "lines" "level" and "score" respectively.
 
==See also==
*[[Game]]s
*[[Tetris The Grand Master 3 Terror-Instinct]], where the bracket-based representation of the blocks are given tribute to in (pieces turn into brackets after the player reaches Level 1000 in Shirase mode)
*[[Tetris Effect]] and [[Tetris Effect: Connected]] have a secret level which features the exact same graphics on the playfield
 
==External links==
[http://www.youtube.com/watch?v=O0gAgQQHFcQ Gameplay video]
 
{{stub}}
[[Category:Games]]

Latest revision as of 09:11, 11 May 2024

Tetris

Original Tetris.png
Developer(s) Alexey Pajitnov
Publisher(s) N/A
Release Date(s) June 6, 1984 [1]
Platform(s) Electronika 60

Gameplay Info

Next pieces 1
Playfield dimensions 10 wide x 20 high
Hold piece No
Hard drop Yes
Rotation system Original Rotation System?
Has 180 rotation {{{180}}}
Adjustable tuning {{{tuning}}}
Garbage attack type {{{garbage}}}
Garbage blocking type {{{blocking}}}
Website {{{website}}}
Original Tetris Title.png Original Tetris Gameplay.png

Tetris for the Electronika 60, the original creation which Alexey Pajitnov programmed in Pascal on an Electronika 60 computer, features black and white (or green, depending on the computer) graphics. The style used is called ASCII (American Standard Code for Information Interchange)art. A pair of brackets represents each block in a tetromino. A player controls input through the number pad, and there are greater/less than/slashes and lines outlining the playfield.

You need to know some Russian to understand this game. The controls are as follows:

  • 7: Left
  • 9: Right
  • 8: Rotate
  • 4: Change level
  • 5: Restart
  • 1: Show/hide next
  • 0: Exit

From top to bottom, the text in the upper left corner translates to "lines" "level" and "score" respectively.

See also

External links

Gameplay video

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