Tetris (Electronika 60): Difference between revisions

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{{Infobox |title = Tetris
{{Infobox |title = Tetris
|developer = N/A
|released = June 6, 1984 [http://shopping.yahoo.com/blogs/digital-crave/tetris-turns-30--we-chat-with-the-inventor-alexey-pajitnov-214532700.html]
|platform = Electronika 60
|developer = [[Alexey Pajitnov]]
|publisher = N/A
|publisher = N/A
|released = 1985
|preview = 1
|platform = Electronica 60
|playfield = 10 wide x 20 high
|hold = No
|hard = Yes
|system = [[Original Rotation System]]?
|boxart = Original_Tetris.png
|title-scrn = Original_Tetris_Title.png
|ingame-scrn = Original_Tetris_Gameplay.png
}}
}}
'''Tetris''' for Electronica 60, the original creation which [[Alexey Pazhitnov]] programmed on Electronica 60 in Pascal, features black and white graphics, with brackets representing [[tetromino]]es. A player controls input through the number pad and carets/vertical lines outlining the [[playing field]].
'''''Tetris''''' for the Electronika 60, the original creation which [[Alexey Pajitnov]] programmed in Pascal on an Electronika 60 computer, features black and white (or green, depending on the computer) graphics, with a pair of brackets representing each block in a [[tetromino]]. A player controls input through the number pad, and there are greater/less than/slashes and lines outlining the [[playfield]].
 
You need to know some Russian to understand this game. The translations are as follows:
* 7: Left
* 9: Right
* 8: Rotate
* 4: Change level
* 5: Restart
* 1: Show/hide next
* 0: Exit
 
The text in the upper left corner translates to "lines" "level" and "score" from top to bottom.


==See also==
==See also==
Line 11: Line 30:
*[[Tetris The Grand Master 3 Terror-Instinct]], where the bracket-based representation of the blocks are given tribute to in (pieces turn into brackets after the player reaches Level 1000 in Shirase mode)
*[[Tetris The Grand Master 3 Terror-Instinct]], where the bracket-based representation of the blocks are given tribute to in (pieces turn into brackets after the player reaches Level 1000 in Shirase mode)


[[Category:Games List]]
==External links==
[http://www.youtube.com/watch?v=O0gAgQQHFcQ Gameplay video]
 
{{stub}}
[[Category:Games]]

Latest revision as of 17:34, 7 March 2024

Tetris

Original Tetris.png
Developer(s) Alexey Pajitnov
Publisher(s) N/A
Release Date(s) June 6, 1984 [1]
Platform(s) Electronika 60

Gameplay Info

Next pieces 1
Playfield dimensions 10 wide x 20 high
Hold piece No
Hard drop Yes
Rotation system Original Rotation System?
Has 180 rotation {{{180}}}
Adjustable tuning {{{tuning}}}
Garbage attack type {{{garbage}}}
Garbage blocking type {{{blocking}}}
Website {{{website}}}
Original Tetris Title.png Original Tetris Gameplay.png

Tetris for the Electronika 60, the original creation which Alexey Pajitnov programmed in Pascal on an Electronika 60 computer, features black and white (or green, depending on the computer) graphics, with a pair of brackets representing each block in a tetromino. A player controls input through the number pad, and there are greater/less than/slashes and lines outlining the playfield.

You need to know some Russian to understand this game. The translations are as follows:

  • 7: Left
  • 9: Right
  • 8: Rotate
  • 4: Change level
  • 5: Restart
  • 1: Show/hide next
  • 0: Exit

The text in the upper left corner translates to "lines" "level" and "score" from top to bottom.

See also

External links

Gameplay video

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