Tetris (Electronika 60): Difference between revisions
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|developer = [[Alexey Pajitnov]] | |developer = [[Alexey Pajitnov]] | ||
|publisher = N/A | |publisher = N/A | ||
|preview = | |preview = 1 | ||
|playfield = 10 wide x 20 high | |playfield = 10 wide x 20 high | ||
|hold = No | |hold = No |
Revision as of 18:54, 8 January 2015
Tetris | |
---|---|
Developer(s) | Alexey Pajitnov |
Publisher(s) | N/A |
Release Date(s) | June 6, 1984 [1] |
Platform(s) | Electronika 60 |
Gameplay Info | |
Next pieces | 1 |
Playfield dimensions | 10 wide x 20 high |
Hold piece | No |
Hard drop | Yes |
Rotation system | |
Has 180 rotation | {{{180}}} |
Adjustable tuning | {{{tuning}}} |
Garbage attack type | {{{garbage}}} |
Garbage blocking type | {{{blocking}}} |
Website | {{{website}}} |
Tetris for Electronika 60, the original creation which Alexey Pajitnov programmed in Pascal on an Electronika 60 computer, features black and white graphics, with a pair of brackets representing each block in a tetromino. A player controls input through the number pad and carets/vertical lines outlining the playfield.
See also
- Games
- Tetris The Grand Master 3 Terror-Instinct, where the bracket-based representation of the blocks are given tribute to in (pieces turn into brackets after the player reaches Level 1000 in Shirase mode)