Tetris (Electronika 60): Difference between revisions
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|developer = N/A | |developer = N/A | ||
|publisher = N/A | |publisher = N/A | ||
|released = | |released = June 6, 1984 | ||
|platform = Electronica 60 | |platform = Electronica 60 | ||
|boxart = Original_Tetris.png | |boxart = Original_Tetris.png |
Revision as of 18:48, 5 June 2014
Tetris | |
---|---|
Developer(s) | N/A |
Publisher(s) | N/A |
Release Date(s) | June 6, 1984 |
Platform(s) | Electronica 60 |
Gameplay Info | |
Next pieces | No |
Playfield dimensions | {{{playfield}}} |
Hold piece | No |
Hard drop | {{{hard}}} |
Rotation system | {{{system}}} |
Has 180 rotation | {{{180}}} |
Adjustable tuning | {{{tuning}}} |
Garbage attack type | {{{garbage}}} |
Garbage blocking type | {{{blocking}}} |
Website | {{{website}}} |
Tetris for Electronica 60, the original creation which Alexey Pajitnov programmed in Pascal on an Electronica 60 computer, features black and white graphics, with a pair of brackets representing each block in a tetromino. A player controls input through the number pad and carets/vertical lines outlining the playfield.
See also
- Games
- Tetris The Grand Master 3 Terror-Instinct, where the bracket-based representation of the blocks are given tribute to in (pieces turn into brackets after the player reaches Level 1000 in Shirase mode)