Tetris (Electronika 60): Difference between revisions

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|title-scrn = Original_Tetris_Title.png
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|ingame-scrn = Original_Tetris_Gameplay.png
|preview = No
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'''Tetris''' for Electronica 60, the original creation which [[Alexey Pajitnov]] programmed in Pascal on an Electronica 60 computer, features black and white graphics, with a pair of brackets representing each block in a [[tetromino]]. A player controls input through the number pad and carets/vertical lines outlining the [[playfield]].
'''Tetris''' for Electronica 60, the original creation which [[Alexey Pajitnov]] programmed in Pascal on an Electronica 60 computer, features black and white graphics, with a pair of brackets representing each block in a [[tetromino]]. A player controls input through the number pad and carets/vertical lines outlining the [[playfield]].

Revision as of 07:58, 15 August 2009

Tetris

Original Tetris.png
Developer(s) N/A
Publisher(s) N/A
Release Date(s) 1985
Platform(s) Electronica 60

Gameplay Info

Next pieces No
Playfield dimensions {{{playfield}}}
Hold piece No
Hard drop {{{hard}}}
Rotation system {{{system}}}
Has 180 rotation {{{180}}}
Adjustable tuning {{{tuning}}}
Garbage attack type {{{garbage}}}
Garbage blocking type {{{blocking}}}
Website {{{website}}}
Original Tetris Title.png Original Tetris Gameplay.png

Tetris for Electronica 60, the original creation which Alexey Pajitnov programmed in Pascal on an Electronica 60 computer, features black and white graphics, with a pair of brackets representing each block in a tetromino. A player controls input through the number pad and carets/vertical lines outlining the playfield.

See also

External links

Gameplay video