Tetris (Electronika 60): Difference between revisions

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*[[Game]]s
*[[Game]]s
*[[Tetris The Grand Master 3 Terror-Instinct]], where the bracket-based representation of the blocks are given tribute to in (pieces turn into brackets after the player reaches Level 1000 in Shirase mode)
*[[Tetris The Grand Master 3 Terror-Instinct]], where the bracket-based representation of the blocks are given tribute to in (pieces turn into brackets after the player reaches Level 1000 in Shirase mode)
 
==External links==
[http://www.youtube.com/watch?v=O0gAgQQHFcQ Gameplay video]
[[Category:Games List]]
[[Category:Games List]]

Revision as of 16:20, 14 June 2009

Tetris

Original Tetris.png
Developer(s) N/A
Publisher(s) N/A
Release Date(s) 1985
Platform(s) Electronica 60

Gameplay Info

Next pieces {{{preview}}}
Playfield dimensions {{{playfield}}}
Hold piece {{{hold}}}
Hard drop {{{hard}}}
Rotation system {{{system}}}
Has 180 rotation {{{180}}}
Adjustable tuning {{{tuning}}}
Garbage attack type {{{garbage}}}
Garbage blocking type {{{blocking}}}
Website {{{website}}}
Original Tetris Title.png Original Tetris Gameplay.png

Tetris for Electronica 60, the original creation which Alexey Pajitnov programmed in Pascal on an Electronica 60 computer, features black and white graphics, with a pair of brackets representing each block in a tetromino. A player controls input through the number pad and carets/vertical lines outlining the playfield.

See also

External links

Gameplay video